fixed camera and sword animation issue and upgraded to Godot 4.6
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Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Test (push) Failing after 2m10s
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This commit is contained in:
2026-01-27 17:47:19 +01:00
parent 056a68b0ad
commit caeae26a09
335 changed files with 3035 additions and 2221 deletions

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@@ -40,11 +40,10 @@ jobs:
- name: Run tests
uses: godot-gdunit-labs/gdUnit4-action@v1
with:
godot-version: '4.5.1'
godot-version: '4.6.0'
godot-net: true
godot-force-mono: true
dotnet-version: 'net9.0'
version: 'v6.0.3'
paths: |
res://tests/
timeout: 1

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@@ -61,11 +61,10 @@ jobs:
- name: Run tests
uses: godot-gdunit-labs/gdUnit4-action@v1
with:
godot-version: '4.5.1'
godot-version: '4.6.0'
godot-net: true
godot-force-mono: true
dotnet-version: 'net9.0'
version: 'v6.0.3'
paths: |
res://tests/
timeout: 1
@@ -84,7 +83,7 @@ jobs:
- BumpTag
- Test # Wait for tests to finish
container:
image: barichello/godot-ci:mono-4.5
image: barichello/godot-ci:mono-4.6
steps:
- name: Install node, curl and zip
@@ -108,11 +107,7 @@ jobs:
- name: Remove GDUnit addon folder because it breaks the build
run: |
rm -rf ${{ gitea.workspace }}/addons/gdUnit4
- name: Import resources and build solution
run: |
godot --headless --editor --build-solutions --quit --import --path $PWD
rm -rf ${{ gitea.workspace }}/addons/gdUnit4
- name: Build Windows
run: |

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@@ -30,7 +30,7 @@ jobs:
if: ${{ contains(gitea.ref_name, 'release/') }}
needs: ReleaseName
container:
image: barichello/godot-ci:mono-4.5
image: barichello/godot-ci:mono-4.6
steps:
- name: Install node, curl and zip