fixed camera and sword animation issue and upgraded to Godot 4.6
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@@ -40,11 +40,10 @@ jobs:
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- name: Run tests
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uses: godot-gdunit-labs/gdUnit4-action@v1
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with:
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godot-version: '4.5.1'
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godot-version: '4.6.0'
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godot-net: true
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godot-force-mono: true
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dotnet-version: 'net9.0'
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version: 'v6.0.3'
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paths: |
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res://tests/
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timeout: 1
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@@ -61,11 +61,10 @@ jobs:
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- name: Run tests
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uses: godot-gdunit-labs/gdUnit4-action@v1
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with:
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godot-version: '4.5.1'
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godot-version: '4.6.0'
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godot-net: true
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godot-force-mono: true
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dotnet-version: 'net9.0'
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version: 'v6.0.3'
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paths: |
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res://tests/
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timeout: 1
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@@ -84,7 +83,7 @@ jobs:
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- BumpTag
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- Test # Wait for tests to finish
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container:
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image: barichello/godot-ci:mono-4.5
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image: barichello/godot-ci:mono-4.6
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steps:
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- name: Install node, curl and zip
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@@ -108,11 +107,7 @@ jobs:
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- name: Remove GDUnit addon folder because it breaks the build
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run: |
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rm -rf ${{ gitea.workspace }}/addons/gdUnit4
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- name: Import resources and build solution
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run: |
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godot --headless --editor --build-solutions --quit --import --path $PWD
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rm -rf ${{ gitea.workspace }}/addons/gdUnit4
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- name: Build Windows
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run: |
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@@ -30,7 +30,7 @@ jobs:
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if: ${{ contains(gitea.ref_name, 'release/') }}
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needs: ReleaseName
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container:
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image: barichello/godot-ci:mono-4.5
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image: barichello/godot-ci:mono-4.6
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steps:
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- name: Install node, curl and zip
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