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using Godot;
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using GdUnit4;
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using static GdUnit4.Assertions;
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using Movementtests.interfaces;
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using Movementtests.systems.damage;
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namespace Movementtests.tests;
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[TestSuite, RequireGodotRuntime]
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public class EnemyUnitTest
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{
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[TestCase]
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public void ComputeDamageNoComponent()
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{
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var enemy = new Enemy();
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var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
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var result = enemy.ComputeDamage(input);
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AssertFloat(result.Damage.DamageDealt).IsEqual(0.0f);
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}
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[TestCase]
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public void Unstun()
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{
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var enemy = new Enemy();
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enemy.IsStunned = true;
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enemy.Unstun();
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AssertBool(enemy.IsStunned).IsFalse();
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}
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}
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@@ -1 +0,0 @@
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uid://cojxgcs6xqqoq
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