@@ -24,21 +24,21 @@ public partial class DashSystem: Node3D
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public bool ShouldMantle { get; set; }
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public Vector3 PlannedMantleLocation { get; set; }
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public MantleSystem MantleSystem { get; set; }
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public MantleSystem MantleSystem { get; set; } = null!;
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private HeadSystem Head;
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public ShapeCast3D DashCast3D;
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private Camera3D Camera;
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private HeadSystem Head = null!;
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public ShapeCast3D DashCast3D = null!;
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private Camera3D Camera = null!;
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private Vector3 DashDirection = Vector3.Zero;
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private ShapeCast3D DashCastDrop;
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private MeshInstance3D DashDropIndicator;
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private MeshInstance3D DashDropLocationIndicator;
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private MeshInstance3D DashTarget;
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private CpuParticles3D DashIndicator;
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private AnimationPlayer DashIndicatorAnim;
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private ShapeCast3D DashCastDrop = null!;
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private MeshInstance3D DashDropIndicator = null!;
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private MeshInstance3D DashDropLocationIndicator = null!;
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private MeshInstance3D DashTarget = null!;
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private CpuParticles3D DashIndicator = null!;
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private AnimationPlayer DashIndicatorAnim = null!;
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[Export] public PackedScene DashIndicatorScene { get; set; }
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[Export] public PackedScene DashIndicatorScene { get; set; } = null!;
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[Signal]
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public delegate void DashStartedEventHandler();
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