fix: export settings and custom player scene
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@ -68,15 +68,15 @@ jobs:
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mkdir -v -p build/mac
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godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
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zip -r Mac.zip build/mac
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- name: Upload to release
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uses: akkuman/gitea-release-action@v1
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with:
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name: Running release
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tag_name: ${{ needs.BumpTag.outputs.tag_name }}
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files: |-
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Windows.zip
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Linux.zip
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Mac.zip
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# - name: Upload to release
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# uses: akkuman/gitea-release-action@v1
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# with:
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# name: Running release
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# tag_name: ${{ needs.BumpTag.outputs.tag_name }}
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# files: |-
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# Windows.zip
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# Linux.zip
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# Mac.zip
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# - name: Upload to Itch
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# uses: KikimoraGames/itch-publish@v0.0.3
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# with:
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