gd: added input addon
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24
guide_examples/touch/touch.gd
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24
guide_examples/touch/touch.gd
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## This example shows how to use touch gestures on mobile.
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extends Node2D
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@export var mapping_context:GUIDEMappingContext
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@export var spawn:GUIDEAction
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@export var godot_head_scene:PackedScene
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func _ready():
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GUIDE.enable_mapping_context(mapping_context)
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spawn.triggered.connect(_spawn_godot_head)
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func _spawn_godot_head():
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# Gets the mouse cursor from G.U.I.D.E. Note how the Canvas Coordinates
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# modifier automatically gives us touch coordinates in canvas space
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# which means we don't need to take into acount the camera panning and
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# zoom level and can just use the coordinates we get to directly place
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# a Godot head at the cursor position.
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var head = godot_head_scene.instantiate()
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add_child(head)
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head.global_position = spawn.value_axis_2d
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