gd: added input addon

This commit is contained in:
2025-05-27 19:20:46 +02:00
parent d8a1604af9
commit c8d8c7ec25
683 changed files with 21608 additions and 2 deletions

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extends GUIDETextProvider
func _init():
priority = -1
func _controller_names() -> Array[String]:
return []
func _a_button_name() -> String:
return "A"
func _b_button_name() -> String:
return "B"
func _x_button_name() -> String:
return "X"
func _y_button_name() -> String:
return "Y"
func _left_bumper_name() -> String:
return "LB"
func _right_bumper_name() -> String:
return "RB"
func _left_trigger_name() -> String:
return "LT"
func _right_trigger_name() -> String:
return "RT"
func _back_button_name() -> String:
return "Back"
func _misc_1_button_name() -> String:
return "Misc 1"
func _start_button_name() -> String:
return "Start"
func supports(input:GUIDEInput) -> bool:
var controller_name = GUIDEInputFormatter._joy_name_for_input(input)
if controller_name == "":
return false
var haystack = controller_name.to_lower()
for needle in _controller_names():
if haystack.contains(needle.to_lower()):
return true
return false
func _format(input:String) -> String:
return "[%s]" % [input]
func get_text(input:GUIDEInput) -> String:
if input is GUIDEInputJoyAxis1D:
match input.axis:
JOY_AXIS_LEFT_X:
return _format(tr("Left Stick Horizontal"))
JOY_AXIS_LEFT_Y:
return _format(tr("Left Stick Vertical"))
JOY_AXIS_RIGHT_X:
return _format(tr("Right Stick Horizontal"))
JOY_AXIS_RIGHT_Y:
return _format(tr("Right Stick Vertical"))
JOY_AXIS_TRIGGER_LEFT:
return _format(tr(_left_trigger_name()))
JOY_AXIS_TRIGGER_RIGHT:
return _format(tr(_right_trigger_name()))
if input is GUIDEInputJoyAxis2D:
match input.x:
JOY_AXIS_LEFT_X, JOY_AXIS_LEFT_Y:
return _format(tr("Left Stick"))
JOY_AXIS_RIGHT_X, JOY_AXIS_RIGHT_Y:
return _format(tr("Right Stick"))
if input is GUIDEInputJoyButton:
match input.button:
JOY_BUTTON_A:
return _format(tr(_a_button_name()))
JOY_BUTTON_B:
return _format(tr(_b_button_name()))
JOY_BUTTON_X:
return _format(tr(_x_button_name()))
JOY_BUTTON_Y:
return _format(tr(_y_button_name()))
JOY_BUTTON_DPAD_LEFT:
return _format(tr("DPAD Left"))
JOY_BUTTON_DPAD_RIGHT:
return _format(tr("DPAD Right"))
JOY_BUTTON_DPAD_UP:
return _format(tr("DPAD Up"))
JOY_BUTTON_DPAD_DOWN:
return _format(tr("DPAD Down"))
JOY_BUTTON_LEFT_SHOULDER:
return _format(tr(_left_bumper_name()))
JOY_BUTTON_RIGHT_SHOULDER:
return _format(tr(_right_bumper_name()))
JOY_BUTTON_LEFT_STICK:
return _format(tr("Left Stick"))
JOY_BUTTON_RIGHT_STICK:
return _format(tr("Right Stick"))
JOY_BUTTON_BACK:
return _format(tr(_back_button_name()))
JOY_BUTTON_MISC1:
return _format(tr(_misc_1_button_name()))
JOY_BUTTON_START:
return _format(tr(_start_button_name()))
return _format("??")

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extends "res://addons/guide/ui/text_providers/controllers/controller_text_provider.gd"
func _controller_names() -> Array[String]:
return ["DualSense", "DualShock", "Playstation", "PS3", "PS4", "PS5"]
func _a_button_name() -> String:
return "Cross"
func _b_button_name() -> String:
return "Circle"
func _x_button_name() -> String:
return "Square"
func _y_button_name() -> String:
return "Triangle"
func _left_bumper_name() -> String:
return "L1"
func _right_bumper_name() -> String:
return "R1"
func _left_trigger_name() -> String:
return "L2"
func _right_trigger_name() -> String:
return "R2"
func _back_button_name() -> String:
return "Share"
func _misc_1_button_name() -> String:
return "Microphone"
func _start_button_name() -> String:
return "Options"

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extends "res://addons/guide/ui/text_providers/controllers/controller_text_provider.gd"
func _controller_names() -> Array[String]:
return ["Nintendo Switch"]
func _a_button_name() -> String:
return "B"
func _b_button_name() -> String:
return "A"
func _x_button_name() -> String:
return "Y"
func _y_button_name() -> String:
return "X"
func _left_bumper_name() -> String:
return "L"
func _right_bumper_name() -> String:
return "R"
func _left_trigger_name() -> String:
return "ZL"
func _right_trigger_name() -> String:
return "ZR"
func _back_button_name() -> String:
return "-"
func _misc_1_button_name() -> String:
return "Square"
func _start_button_name() -> String:
return "+"

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uid://cjlop0xk86bnt

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extends "res://addons/guide/ui/text_providers/controllers/controller_text_provider.gd"
func _controller_names() -> Array[String]:
return ["XInput", "XBox"]
func _a_button_name() -> String:
return "A"
func _b_button_name() -> String:
return "B"
func _x_button_name() -> String:
return "X"
func _y_button_name() -> String:
return "Y"
func _left_bumper_name() -> String:
return "LB"
func _right_bumper_name() -> String:
return "RB"
func _left_trigger_name() -> String:
return "LT"
func _right_trigger_name() -> String:
return "RT"
func _back_button_name() -> String:
return "View"
func _misc_1_button_name() -> String:
return "Share"
func _start_button_name() -> String:
return "Menu"

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uid://d04a556ciqq35

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extends GUIDETextProvider
var _is_on_desktop:bool = false
func _init():
priority = 0
_is_on_desktop = OS.has_feature("linuxbsd") or OS.has_feature("macos") or OS.has_feature("windows")
func supports(input:GUIDEInput) -> bool:
return true
func _format(input:String) -> String:
return "[%s]" % [input]
func get_text(input:GUIDEInput) -> String:
if input is GUIDEInputKey:
var result:PackedStringArray = []
if input.control:
var ctrl = GUIDEInputKey.new()
ctrl.key = KEY_CTRL
result.append(get_text(ctrl))
if input.alt:
var alt = GUIDEInputKey.new()
alt.key = KEY_ALT
result.append(get_text(alt))
if input.shift:
var shift = GUIDEInputKey.new()
shift.key = KEY_SHIFT
result.append(get_text(shift))
if input.meta:
var meta = GUIDEInputKey.new()
meta.key = KEY_META
result.append(get_text(meta))
var the_key = input.key
# if we are on desktop, translate the physical keycode into the actual label
# this is not supported on mobile, so we have to check
if _is_on_desktop:
the_key = DisplayServer.keyboard_get_label_from_physical(input.key)
result.append(_format(OS.get_keycode_string(the_key)))
return "+".join(result)
if input is GUIDEInputMouseAxis1D:
match input.axis:
GUIDEInputMouseAxis1D.GUIDEInputMouseAxis.X:
return _format(tr("Mouse Left/Right"))
GUIDEInputMouseAxis1D.GUIDEInputMouseAxis.Y:
return _format(tr("Mouse Up/Down"))
if input is GUIDEInputMouseAxis2D:
return _format(tr("Mouse"))
if input is GUIDEInputMouseButton:
match input.button:
MOUSE_BUTTON_LEFT:
return _format(tr("Left Mouse Button"))
MOUSE_BUTTON_RIGHT:
return _format(tr("Right Mouse Button"))
MOUSE_BUTTON_MIDDLE:
return _format(tr("Middle Mouse Button"))
MOUSE_BUTTON_WHEEL_UP:
return _format(tr("Mouse Wheel Up"))
MOUSE_BUTTON_WHEEL_DOWN:
return _format(tr("Mouse Wheel Down"))
MOUSE_BUTTON_WHEEL_LEFT:
return _format(tr("Mouse Wheel Left"))
MOUSE_BUTTON_WHEEL_RIGHT:
return _format(tr("Mouse Wheel Right"))
MOUSE_BUTTON_XBUTTON1:
return _format(tr("Mouse Side 1"))
MOUSE_BUTTON_XBUTTON2:
return _format(tr("Mouse Side 2"))
if input is GUIDEInputJoyAxis1D:
match input.axis:
JOY_AXIS_LEFT_X:
return _format(tr("Stick 1 Horizontal"))
JOY_AXIS_LEFT_Y:
return _format(tr("Stick 1 Vertical"))
JOY_AXIS_RIGHT_X:
return _format(tr("Stick 2 Horizontal"))
JOY_AXIS_RIGHT_Y:
return _format(tr("Stick 2 Vertical"))
JOY_AXIS_TRIGGER_LEFT:
return _format(tr("Axis 3"))
JOY_AXIS_TRIGGER_RIGHT:
return _format(tr("Axis 4"))
if input is GUIDEInputJoyAxis2D:
match input.x:
JOY_AXIS_LEFT_X, JOY_AXIS_LEFT_Y:
return _format(tr("Stick 1"))
JOY_AXIS_RIGHT_X, JOY_AXIS_RIGHT_Y:
return _format(tr("Stick 2"))
if input is GUIDEInputJoyButton:
return _format(tr("Joy %s") % [input.button])
if input is GUIDEInputAction:
return _format(tr("Action %s") % ["?" if input.action == null else input.action._editor_name()])
if input is GUIDEInputAny:
var parts:Array[String] = []
if input.joy:
parts.append(tr("Joy Button"))
if input.mouse:
parts.append(tr("Mouse Button"))
if input.keyboard:
parts.append(tr("Key"))
return _format(tr("Any %s") % [ "/".join(parts) ] )
if input is GUIDEInputMousePosition:
return _format(tr("Mouse Position"))
if input is GUIDEInputTouchPosition:
return _format(tr("Touch Position %s") % [input.finger_index if input.finger_index >= 0 else "Average"])
if input is GUIDEInputTouchAngle:
return _format(tr("Touch Angle"))
if input is GUIDEInputTouchDistance:
return _format(tr("Touch Distance"))
if input is GUIDEInputTouchAxis1D:
match input.axis:
GUIDEInputTouchAxis1D.GUIDEInputTouchAxis.X:
_format(tr("Touch Left/Right %s") % [input.finger_index if input.finger_index >= 0 else "Average"])
GUIDEInputTouchAxis1D.GUIDEInputTouchAxis.Y:
_format(tr("Touch Up/Down %s") % [input.finger_index if input.finger_index >= 0 else "Average"])
if input is GUIDEInputTouchAxis2D:
return _format(tr("Touch Axis 2D %s") % [input.finger_index if input.finger_index >= 0 else "Average"])
return _format("??")

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