gd: added input addon

This commit is contained in:
2025-05-27 19:20:46 +02:00
parent d8a1604af9
commit c8d8c7ec25
683 changed files with 21608 additions and 2 deletions

View File

@ -0,0 +1,87 @@
@tool
extends GUIDEIconRenderer
@onready var _controls:Control = %Controls
@onready var _mouse_left:Control = %MouseLeft
@onready var _mouse_right:Control = %MouseRight
@onready var _mouse_middle:Control = %MouseMiddle
@onready var _mouse_side_a:Control = %MouseSideA
@onready var _mouse_side_b:Control = %MouseSideB
@onready var _mouse_blank:Control = %MouseBlank
@onready var _mouse_cursor:Control = %MouseCursor
@onready var _directions:Control = %Directions
@onready var _left:Control = %Left
@onready var _right:Control = %Right
@onready var _up:Control = %Up
@onready var _down:Control = %Down
@onready var _horizontal:Control = %Horizontal
@onready var _vertical:Control = %Vertical
func supports(input:GUIDEInput) -> bool:
return input is GUIDEInputMouseButton or \
input is GUIDEInputMouseAxis1D or \
input is GUIDEInputMouseAxis2D or \
input is GUIDEInputMousePosition
func render(input:GUIDEInput) -> void:
for child in _controls.get_children():
child.visible = false
for child in _directions.get_children():
child.visible = false
_directions.visible = false
if input is GUIDEInputMouseButton:
match input.button:
MOUSE_BUTTON_LEFT:
_mouse_left.visible = true
MOUSE_BUTTON_RIGHT:
_mouse_right.visible = true
MOUSE_BUTTON_MIDDLE:
_mouse_middle.visible = true
MOUSE_BUTTON_WHEEL_UP:
_directions.visible = true
_up.visible = true
_mouse_middle.visible = true
MOUSE_BUTTON_WHEEL_DOWN:
_directions.visible = true
_down.visible = true
_mouse_middle.visible = true
MOUSE_BUTTON_WHEEL_LEFT:
_directions.visible = true
_left.visible = true
_mouse_middle.visible = true
MOUSE_BUTTON_WHEEL_RIGHT:
_directions.visible = true
_right.visible = true
_mouse_middle.visible = true
MOUSE_BUTTON_XBUTTON1:
_mouse_side_a.visible = true
MOUSE_BUTTON_XBUTTON2:
_mouse_side_b.visible = true
if input is GUIDEInputMouseAxis1D:
if input.axis == GUIDEInputMouseAxis1D.GUIDEInputMouseAxis.X:
_mouse_blank.visible = true
_directions.visible = true
_horizontal.visible = true
else:
_mouse_blank.visible = true
_directions.visible = true
_vertical.visible = true
if input is GUIDEInputMouseAxis2D:
_mouse_blank.visible = true
if input is GUIDEInputMousePosition:
_mouse_cursor.visible = true
call("queue_sort")
func cache_key(input:GUIDEInput) -> String:
return "7e27520a-b6d8-4451-858d-e94330c82e85" + input.to_string()