gd: added menu template
This commit is contained in:
33
menus/scenes/menus/level_select_menu/level_select_menu.gd
Normal file
33
menus/scenes/menus/level_select_menu/level_select_menu.gd
Normal file
@@ -0,0 +1,33 @@
|
||||
extends Control
|
||||
|
||||
## Loads a simple ItemList node within a margin container. SceneLister updates
|
||||
## the available scenes in the directory provided. Activating a level will update
|
||||
## the GameState's current_level, and emit a signal. The main menu node will trigger
|
||||
## a load action from that signal.
|
||||
|
||||
@onready var level_buttons_container: ItemList = %LevelButtonsContainer
|
||||
@onready var scene_lister: SceneLister = $SceneLister
|
||||
|
||||
signal level_selected
|
||||
|
||||
func _ready() -> void:
|
||||
add_levels_to_container()
|
||||
|
||||
## A fresh level list is propgated into the ItemList, and the file names are cleaned
|
||||
func add_levels_to_container() -> void:
|
||||
level_buttons_container.clear()
|
||||
var max_level_reached := GameState.get_max_level_reached()
|
||||
var level_iter := 0
|
||||
for file_path in scene_lister.files:
|
||||
if level_iter > max_level_reached : break
|
||||
level_iter += 1
|
||||
var file_name := file_path.get_file() # e.g., "level_1.tscn"
|
||||
file_name = file_name.trim_suffix(".tscn") # Remove the ".tscn" extension
|
||||
file_name = file_name.replace("_", " ") # Replace underscores with spaces
|
||||
file_name = file_name.capitalize() # Convert to proper case
|
||||
var button_name := str(file_name)
|
||||
level_buttons_container.add_item(button_name)
|
||||
|
||||
func _on_level_buttons_container_item_activated(index: int) -> void:
|
||||
GameState.set_current_level(index)
|
||||
level_selected.emit()
|
||||
Reference in New Issue
Block a user