gd: added menu template
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21
menus/scenes/game_scene/input_display_label.gd
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21
menus/scenes/game_scene/input_display_label.gd
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@ -0,0 +1,21 @@
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extends Label
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@onready var action_names := AppSettings.get_action_names()
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func _get_inputs_as_string() -> String:
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var all_inputs : String = ""
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var is_first : bool = true
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for action_name in action_names:
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if Input.is_action_pressed(action_name):
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if is_first:
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is_first = false
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all_inputs += action_name
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else:
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all_inputs += " + " + action_name
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return all_inputs
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func _process(_delta : float) -> void:
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if Input.is_anything_pressed():
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text = _get_inputs_as_string()
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else:
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text = ""
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