gd: added menu template
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class_name CaptureMouse
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extends Control
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## Control node that captures the mouse for games that require it.
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##
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## Used for games that use the mouse to move the camera (ex. FPS or third-person shooters).
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func _gui_input(event):
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if event is InputEventMouseButton and Input.mouse_mode != Input.MOUSE_MODE_CAPTURED:
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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