gd: added menu template
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class_name GlobalStateData
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extends Resource
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@export var first_version_opened : String
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@export var last_version_opened : String
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@export var last_unix_time_opened : int
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@export var states : Dictionary
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func get_state(key_name : String, state_type_path : String) -> Resource:
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var new_state : Resource
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var new_state_script = load(state_type_path)
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if new_state_script is GDScript:
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new_state = new_state_script.new()
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if key_name in states:
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var saved_state : Resource = states[key_name]
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var saved_script = saved_state.get_script()
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var new_script = new_state.get_script()
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if saved_script and new_script and saved_script == new_script:
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return saved_state
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states[key_name] = new_state
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return new_state
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func has_state(key_name : String) -> bool:
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return key_name in states
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