added forge addon
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// Copyright © Gamesmiths Guild.
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#if TOOLS
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using System;
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using System.Linq;
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using System.Reflection;
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using Gamesmiths.Forge.Attributes;
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using Gamesmiths.Forge.Godot.Nodes;
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using Godot;
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using Godot.Collections;
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namespace Gamesmiths.Forge.Godot.Editor.Attributes;
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[Tool]
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public partial class AttributeSetClassEditorProperty : EditorProperty
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{
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private OptionButton _optionButton = null!;
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public override void _Ready()
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{
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_optionButton = new OptionButton();
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AddChild(_optionButton);
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_optionButton.AddItem("Select AttributeSet Class");
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foreach (var option in EditorUtils.GetAttributeSetOptions())
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{
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_optionButton.AddItem(option);
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}
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_optionButton.ItemSelected += x =>
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{
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var className = _optionButton.GetItemText((int)x);
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EmitChanged(GetEditedProperty(), className);
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GodotObject obj = GetEditedObject();
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if (obj is not null)
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{
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var dict = new Dictionary<string, AttributeValues>();
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var assembly = Assembly.GetAssembly(typeof(ForgeAttributeSet));
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Type? targetType = System.Array.Find(assembly?.GetTypes() ?? [], x => x.Name == className);
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if (targetType is not null)
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{
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System.Collections.Generic.IEnumerable<PropertyInfo> attrProps = targetType
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.GetProperties(BindingFlags.Public | BindingFlags.Instance)
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.Where(x => x.PropertyType == typeof(EntityAttribute));
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foreach (PropertyInfo? pi in attrProps)
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{
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dict[pi.Name] = new AttributeValues(0, 0, int.MaxValue);
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}
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}
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EmitChanged("InitialAttributeValues", dict);
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}
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};
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}
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public override void _UpdateProperty()
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{
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GodotObject obj = GetEditedObject();
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StringName property = GetEditedProperty();
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var val = obj.Get(property).AsString();
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for (var i = 0; i < _optionButton.GetItemCount(); i++)
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{
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if (_optionButton.GetItemText(i) == val)
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{
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_optionButton.Selected = i;
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break;
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}
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}
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}
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}
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#endif
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