gd: fixed look inputs
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28
systems/mantle/mantle_system.tscn
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28
systems/mantle/mantle_system.tscn
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[gd_scene load_steps=4 format=3 uid="uid://wq1okogkhc5l"]
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[ext_resource type="Script" uid="uid://bja6tis1vaysu" path="res://systems/mantle/MantleSystem.cs" id="1_2oobp"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4coqe"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_qu4wy"]
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height = 1.5
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[node name="MantleSystem" type="Node3D"]
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script = ExtResource("1_2oobp")
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MantleEndLocationDistanceFromWall = 0.2
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MantleHeightCastStart = 3.0
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[node name="MantleCast3D" type="ShapeCast3D" parent="."]
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shape = SubResource("CapsuleShape3D_4coqe")
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target_position = Vector3(0, 0, 0)
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max_results = 1
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collision_mask = 2
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debug_shape_custom_color = Color(1, 0, 0, 1)
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[node name="WallInFrontCast3D" type="ShapeCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_qu4wy")
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target_position = Vector3(0, 0, -1.5)
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max_results = 1
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collision_mask = 2
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debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
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