gd: fixed look inputs
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@ -1,7 +1,7 @@
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extends Node3D
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@export_group("Mapping contexts")
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@export var walk_mode:GUIDEMappingContext
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@export var base_mode:GUIDEMappingContext
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@export_group("Move actions")
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@export var move:GUIDEAction
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@ -22,7 +22,7 @@ signal input_aim_released
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signal input_aim_canceled
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func _ready() -> void:
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GUIDE.enable_mapping_context(walk_mode)
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GUIDE.enable_mapping_context(base_mode)
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aim_pressed.triggered.connect(on_input_aim_pressed)
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aim_released.triggered.connect(on_input_aim_released)
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