gd: fixed look inputs

This commit is contained in:
2025-05-29 09:49:56 +02:00
parent 5104144ba3
commit c3e2c974ca
21 changed files with 348 additions and 558 deletions

View File

@ -1,7 +1,7 @@
extends Node3D
@export_group("Mapping contexts")
@export var walk_mode:GUIDEMappingContext
@export var base_mode:GUIDEMappingContext
@export_group("Move actions")
@export var move:GUIDEAction
@ -22,7 +22,7 @@ signal input_aim_released
signal input_aim_canceled
func _ready() -> void:
GUIDE.enable_mapping_context(walk_mode)
GUIDE.enable_mapping_context(base_mode)
aim_pressed.triggered.connect(on_input_aim_pressed)
aim_released.triggered.connect(on_input_aim_released)