gd: fixed look inputs

This commit is contained in:
2025-05-29 09:49:56 +02:00
parent 5104144ba3
commit c3e2c974ca
21 changed files with 348 additions and 558 deletions

View File

@ -140,7 +140,6 @@ public partial class HealthSystem : Node3D
private bool _dead;
private Node3D _head;
private AnimationPlayer _animationPlayer;
private ShaderMaterial _blurMaterial;
public struct HealthSystemInitParams
@ -148,7 +147,6 @@ public partial class HealthSystem : Node3D
public Gravity Gravity;
public CharacterBody3D Parent;
public Camera3D Camera;
public AnimationPlayer AnimationPlayer;
public Node3D Head;
public ColorRect VignetteRect;
public ColorRect DistortionRect;
@ -187,8 +185,6 @@ public partial class HealthSystem : Node3D
_blurMaterial.SetShaderParameter(Constants.BLUR_SHADER_LIMIT, 0.0f);
_blurMaterial.SetShaderParameter(Constants.BLUR_SHADER_BLUR, 0.0f);
_animationPlayer = initParams.AnimationPlayer;
}
public override void _Process(double delta)
@ -250,7 +246,6 @@ public partial class HealthSystem : Node3D
if (!_deathAnimationPlayed)
{
_animationPlayer.PlayCameraRotationOnDeath();
_deathAnimationPlayed = true;
}