gd: broken weapon throw
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@ -1,13 +1,26 @@
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[gd_scene load_steps=3 format=3 uid="uid://ckm3d6k08a72u"]
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[gd_scene load_steps=5 format=3 uid="uid://ckm3d6k08a72u"]
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[ext_resource type="Script" uid="uid://iii3wfto4t5b" path="res://systems/weapon/WeaponSystem.cs" id="1_csqwk"]
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[ext_resource type="PackedScene" uid="uid://dbe5f0p6lvqtr" path="res://systems/tween_queue/tween_queue_system.tscn" id="2_x1nha"]
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[sub_resource type="CylinderMesh" id="CylinderMesh_q5h8a"]
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top_radius = 0.01
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bottom_radius = 0.01
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_avini"]
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height = 1.0
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radius = 0.1
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[sub_resource type="CylinderMesh" id="CylinderMesh_x1nha"]
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top_radius = 0.0
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bottom_radius = 0.05
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height = 1.0
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[node name="Weapon" type="MeshInstance3D"]
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[node name="Weapon" type="RigidBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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mesh = SubResource("CylinderMesh_q5h8a")
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script = ExtResource("1_csqwk")
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[node name="TweenQueueSystem" parent="." instance=ExtResource("2_x1nha")]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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shape = SubResource("CylinderShape3D_avini")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("CylinderMesh_x1nha")
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