gd: broken weapon throw
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@ -28,7 +28,7 @@ public partial class TweenQueueSystem : Node3D
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var (location, duration) = inputs;
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var tween = GetTree().CreateTween();
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tween.TweenProperty(_tweenObject, "position", location, duration);
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tween.TweenProperty(_tweenObject, "global_position", location, duration);
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tween.TweenCallback(_tweenEndedCallback);
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_isTweening = true;
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return tween;
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