gd: broken weapon throw
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@ -186,8 +186,7 @@ delay_in_seconds = "0.0"
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[node name="WeaponRoot" type="Node3D" parent="."]
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[node name="WeaponSystem" parent="WeaponRoot" instance=ExtResource("29_wv70j")]
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transform = Transform3D(1, 0, 0, 0, 0.953043, 0.302836, 0, -0.302836, 0.953043, 0.45268, 1.44035, -0.692528)
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skeleton = NodePath("../..")
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transform = Transform3D(1, 0, 0, 0, 0.984902, 0.173115, 0, -0.173115, 0.984902, 0.45268, 1.44035, -0.692528)
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[connection signal="input_aim_canceled" from="InputController" to="." method="OnInputAimCanceled"]
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[connection signal="input_aim_pressed" from="InputController" to="." method="OnInputAimPressed"]
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