gd: broken weapon throw

This commit is contained in:
2025-06-06 23:21:56 +02:00
parent 579b523a37
commit c2a8b939e8
5 changed files with 72 additions and 16 deletions

View File

@ -186,8 +186,7 @@ delay_in_seconds = "0.0"
[node name="WeaponRoot" type="Node3D" parent="."]
[node name="WeaponSystem" parent="WeaponRoot" instance=ExtResource("29_wv70j")]
transform = Transform3D(1, 0, 0, 0, 0.953043, 0.302836, 0, -0.302836, 0.953043, 0.45268, 1.44035, -0.692528)
skeleton = NodePath("../..")
transform = Transform3D(1, 0, 0, 0, 0.984902, 0.173115, 0, -0.173115, 0.984902, 0.45268, 1.44035, -0.692528)
[connection signal="input_aim_canceled" from="InputController" to="." method="OnInputAimCanceled"]
[connection signal="input_aim_pressed" from="InputController" to="." method="OnInputAimPressed"]