setting up GDUnit
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2026-01-25 18:19:26 +01:00
parent 39d6ab1c5f
commit c28d97de2d
471 changed files with 29716 additions and 16 deletions

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extends GdUnitSignalAssert
const DEFAULT_TIMEOUT := 2000
var _signal_collector :GdUnitSignalCollector
var _emitter :Object
var _current_failure_message :String = ""
var _custom_failure_message :String = ""
var _additional_failure_message: String = ""
var _line_number := -1
var _timeout := DEFAULT_TIMEOUT
var _interrupted := false
func _init(emitter :Object) -> void:
# save the actual assert instance on the current thread context
var context := GdUnitThreadManager.get_current_context()
context.set_assert(self)
_signal_collector = context.get_signal_collector()
_line_number = GdUnitAssertions.get_line_number()
_emitter = emitter
GdAssertReports.reset_last_error_line_number()
func _notification(what :int) -> void:
if what == NOTIFICATION_PREDELETE:
_interrupted = true
if is_instance_valid(_emitter):
_signal_collector.unregister_emitter(_emitter)
_emitter = null
func report_success() -> GdUnitAssert:
GdAssertReports.report_success()
return self
func report_warning(message :String) -> GdUnitAssert:
GdAssertReports.report_warning(message, GdUnitAssertions.get_line_number())
return self
func report_error(failure :String) -> GdUnitAssert:
_current_failure_message = GdAssertMessages.build_failure_message(failure, _additional_failure_message, _custom_failure_message)
GdAssertReports.report_error(_current_failure_message, _line_number)
return self
func failure_message() -> String:
return _current_failure_message
func override_failure_message(message: String) -> GdUnitSignalAssert:
_custom_failure_message = message
return self
func append_failure_message(message: String) -> GdUnitSignalAssert:
_additional_failure_message = message
return self
func wait_until(timeout := 2000) -> GdUnitSignalAssert:
if timeout <= 0:
@warning_ignore("return_value_discarded")
report_warning("Invalid timeout parameter, allowed timeouts must be greater than 0, use default timeout instead!")
_timeout = DEFAULT_TIMEOUT
else:
_timeout = timeout
return self
func is_null() -> GdUnitSignalAssert:
if _emitter != null:
return report_error(GdAssertMessages.error_is_null(_emitter))
return report_success()
func is_not_null() -> GdUnitSignalAssert:
if _emitter == null:
return report_error(GdAssertMessages.error_is_not_null())
return report_success()
func is_equal(_expected: Variant) -> GdUnitSignalAssert:
return report_error("Not implemented")
func is_not_equal(_expected: Variant) -> GdUnitSignalAssert:
return report_error("Not implemented")
# Verifies the signal exists checked the emitter
func is_signal_exists(signal_name :String) -> GdUnitSignalAssert:
if not _emitter.has_signal(signal_name):
@warning_ignore("return_value_discarded")
report_error("The signal '%s' not exists checked object '%s'." % [signal_name, _emitter.get_class()])
return self
# Verifies that given signal is emitted until waiting time
func is_emitted(name :String, args := []) -> GdUnitSignalAssert:
_line_number = GdUnitAssertions.get_line_number()
return await _wail_until_signal(name, args, false)
# Verifies that given signal is NOT emitted until waiting time
func is_not_emitted(name :String, args := []) -> GdUnitSignalAssert:
_line_number = GdUnitAssertions.get_line_number()
return await _wail_until_signal(name, args, true)
func _wail_until_signal(signal_name :String, expected_args :Array, expect_not_emitted: bool) -> GdUnitSignalAssert:
if _emitter == null:
return report_error("Can't wait for signal checked a NULL object.")
# first verify the signal is defined
if not _emitter.has_signal(signal_name):
return report_error("Can't wait for non-existion signal '%s' checked object '%s'." % [signal_name,_emitter.get_class()])
_signal_collector.register_emitter(_emitter)
var time_scale := Engine.get_time_scale()
var timer := Timer.new()
(Engine.get_main_loop() as SceneTree).root.add_child(timer)
timer.add_to_group("GdUnitTimers")
timer.set_one_shot(true)
@warning_ignore("return_value_discarded")
timer.timeout.connect(func on_timeout() -> void: _interrupted = true)
timer.start((_timeout/1000.0)*time_scale)
var is_signal_emitted := false
while not _interrupted and not is_signal_emitted:
await (Engine.get_main_loop() as SceneTree).process_frame
if is_instance_valid(_emitter):
is_signal_emitted = _signal_collector.match(_emitter, signal_name, expected_args)
if is_signal_emitted and expect_not_emitted:
@warning_ignore("return_value_discarded")
report_error(GdAssertMessages.error_signal_emitted(signal_name, expected_args, LocalTime.elapsed(int(_timeout-timer.time_left*1000))))
if _interrupted and not expect_not_emitted:
@warning_ignore("return_value_discarded")
report_error(GdAssertMessages.error_wait_signal(signal_name, expected_args, LocalTime.elapsed(_timeout)))
timer.free()
if is_instance_valid(_emitter):
_signal_collector.reset_received_signals(_emitter, signal_name, expected_args)
return self