setting up GDUnit
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2026-01-25 18:19:26 +01:00
parent 39d6ab1c5f
commit c28d97de2d
471 changed files with 29716 additions and 16 deletions

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@echo off
setlocal enabledelayedexpansion
:: Initialize variables
set "godot_binary="
set "filtered_args="
:: Process all arguments
set "i=0"
:parse_args
if "%~1"=="" goto end_parse_args
if "%~1"=="--godot_binary" (
set "godot_binary=%~2"
shift
shift
) else (
set "filtered_args=!filtered_args! %~1"
shift
)
goto parse_args
:end_parse_args
:: If --godot_binary wasn't provided, fallback to environment variable
if "!godot_binary!"=="" (
set "godot_binary=%GODOT_BIN%"
)
:: Check if we have a godot_binary value from any source
if "!godot_binary!"=="" (
echo Godot binary path is not specified.
echo Please either:
echo - Set the environment variable: set GODOT_BIN=C:\path\to\godot.exe
echo - Or use the --godot_binary argument: --godot_binary C:\path\to\godot.exe
exit /b 1
)
:: Check if the Godot binary exists
if not exist "!godot_binary!" (
echo Error: The specified Godot binary '!godot_binary!' does not exist.
exit /b 1
)
:: Get Godot version and check if it's a mono build
for /f "tokens=*" %%i in ('"!godot_binary!" --version') do set GODOT_VERSION=%%i
echo !GODOT_VERSION! | findstr /I "mono" >nul
if !errorlevel! equ 0 (
echo Godot .NET detected
echo Compiling c# classes ... Please Wait
dotnet build --debug
echo done !errorlevel!
)
:: Run the tests with the filtered arguments
"!godot_binary!" --path . -s -d res://addons/gdUnit4/bin/GdUnitCmdTool.gd !filtered_args!
set exit_code=%ERRORLEVEL%
echo Run tests ends with %exit_code%
:: Run the copy log command
"!godot_binary!" --headless --path . --quiet -s res://addons/gdUnit4/bin/GdUnitCopyLog.gd !filtered_args! > nul
set exit_code2=%ERRORLEVEL%
exit /b %exit_code%