setting up GDUnit
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@@ -1,10 +1,11 @@
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<Project Sdk="Godot.NET.Sdk/4.5.0">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<TargetFramework>net9.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>Movementtests</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<Content Include=".runsettings" />
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<Content Include="export_presets.cfg" />
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<Content Include="menus\assets\git_logo\Git-Logo-2Color.png" />
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<Content Include="menus\assets\git_logo\Git-Logo-2Color.png.import" />
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@@ -124,9 +125,18 @@
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</ItemGroup>
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<ItemGroup>
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<Folder Include="addons\" />
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<Folder Include="tests\" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="RustyOptions" Version="0.10.1" />
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</ItemGroup>
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<!-- gdUnit4 package dependencies -->
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="18.0.0"/>
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<PackageReference Include="gdUnit4.api" Version="5.1.0-rc3"/>
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<PackageReference Include="gdUnit4.test.adapter" Version="3.0.0"/>
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<PackageReference Include="gdUnit4.analyzers" Version="1.0.0">
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<PrivateAssets>none</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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</Project>
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