setting up GDUnit
Some checks failed
Create tag and build when new code gets to main / Export (push) Failing after 3m40s
Some checks failed
Create tag and build when new code gets to main / Export (push) Failing after 3m40s
This commit is contained in:
55
.runsettings
Normal file
55
.runsettings
Normal file
@@ -0,0 +1,55 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<RunSettings>
|
||||
<RunConfiguration>
|
||||
<MaxCpuCount>1</MaxCpuCount>
|
||||
<ResultsDirectory>./TestResults</ResultsDirectory>
|
||||
<TargetFrameworks>net8.0;net9.0</TargetFrameworks>
|
||||
<TestSessionTimeout>180000</TestSessionTimeout>
|
||||
<TreatNoTestsAsError>true</TreatNoTestsAsError>
|
||||
<EnvironmentVariables>
|
||||
<GODOT_BIN>d:\development\Godot_v4.5-stable_mono_win64\Godot_v4.5-stable_mono_win64.exe</GODOT_BIN>
|
||||
</EnvironmentVariables>
|
||||
</RunConfiguration>
|
||||
|
||||
<LoggerRunSettings>
|
||||
<Loggers>
|
||||
<Logger friendlyName="console" enabled="True">
|
||||
<Configuration>
|
||||
<Verbosity>detailed</Verbosity>
|
||||
</Configuration>
|
||||
</Logger>
|
||||
<Logger friendlyName="html" enabled="True">
|
||||
<Configuration>
|
||||
<LogFileName>test-result.html</LogFileName>
|
||||
</Configuration>
|
||||
</Logger>
|
||||
<Logger friendlyName="trx" enabled="True">
|
||||
<Configuration>
|
||||
<LogFileName>test-result.trx</LogFileName>
|
||||
</Configuration>
|
||||
</Logger>
|
||||
</Loggers>
|
||||
</LoggerRunSettings>
|
||||
|
||||
<GdUnit4>
|
||||
<!-- Additional Godot runtime parameters. These are passed to the Godot executable when running tests.-->
|
||||
<Parameters>"--verbose"</Parameters>
|
||||
|
||||
<!-- Controls the display name format of test cases in the test results.
|
||||
Allowed values:
|
||||
- SimpleName: Uses only the method name (e.g., "TestMethod")
|
||||
- FullyQualifiedName: Uses the full path including class and method name (e.g., "MyNamespace.MyClass.TestMethod")
|
||||
Default: SimpleName -->
|
||||
<DisplayName>FullyQualifiedName</DisplayName>
|
||||
|
||||
<!-- When set to true, standard output (stdout) from test cases is captured
|
||||
and included in the test result. This can be useful for debugging. -->
|
||||
<CaptureStdOut>true</CaptureStdOut>
|
||||
|
||||
<!-- The maximum duration allowed for a Godot project compilation process in milliseconds.
|
||||
After this timeout period expires, the compilation process is forcefully terminated.
|
||||
For large or complex Godot projects, you may need to increase this value.
|
||||
Default: 20000 (20 seconds) -->
|
||||
<CompileProcessTimeout>20000</CompileProcessTimeout>
|
||||
</GdUnit4>
|
||||
</RunSettings>
|
||||
Reference in New Issue
Block a user