moving away from blend files and using explicit imports through gltf
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This commit is contained in:
2025-10-03 15:45:40 +02:00
parent 1813973daa
commit c1e8235895
8 changed files with 57 additions and 84 deletions

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@@ -0,0 +1,42 @@
[remap]
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[deps]
source_file="res://assets/greyboxing/Guard tower.glb"
dest_files=["res://.godot/imported/Guard tower.glb-7dc55f179090ff4a70140c5e94077843.scn"]
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meshes/ensure_tangents=true
meshes/generate_lods=true
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meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
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animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
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materials/extract_format=0
materials/extract_path=""
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gltf/naming_version=2
gltf/embedded_image_handling=1

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path="res://.godot/imported/city.blend-135341795722816c412126e50c6067d4.scn"
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dest_files=["res://.godot/imported/city.blend-135341795722816c412126e50c6067d4.scn"]
[params]
nodes/root_type=""
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@@ -10,7 +10,7 @@
[ext_resource type="PackedScene" uid="uid://482s38k0yv35" path="res://maps/Components/stairs.tscn" id="8_pxgdh"]
[ext_resource type="PackedScene" uid="uid://cmfagvnymc2yr" path="res://assets/ladder/ladder.fbx" id="9_ukfuy"]
[ext_resource type="PackedScene" uid="uid://bod7boex72igr" path="res://assets/ladder/ladder-top.fbx" id="10_wctvs"]
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sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
@@ -1185,5 +1185,5 @@ material = ExtResource("3_cieeo")
transform = Transform3D(0, -8, -3.49691e-08, 0, -3.49691e-07, 0.8, -8, 0, 0, 13.4386, 0, -186.439)
texture = ExtResource("3_ruo5i")
[node name="city" parent="." instance=ExtResource("11_wctvs")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
[node name="Guard tower" parent="." instance=ExtResource("11_wctvs")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1.5, 0.5)