some shake
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@@ -10,6 +10,11 @@ public partial class HeadSystem : Node3D
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public delegate void HitboxActivatedEventHandler();
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[Signal]
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public delegate void HitboxDeactivatedEventHandler();
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[Signal]
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public delegate void HitTargetEventHandler();
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[Signal]
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public delegate void GotHitEventHandler();
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public record CameraParameters(
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double Delta,
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@@ -121,6 +126,15 @@ public partial class HeadSystem : Node3D
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_animationTree.Set("parameters/OnHit/request", (int) AnimationNodeOneShot.OneShotRequest.Fire);
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}
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public void OnHitTarget()
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{
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EmitSignalHitTarget();
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}
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public void OnGetHit()
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{
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EmitSignalGotHit();
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}
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public void OnHitboxActivated()
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{
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EmitSignalHitboxActivated();
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