some shake
This commit is contained in:
48
addons/shaker/data/Vector3/BaseShakerType3D.gd
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48
addons/shaker/data/Vector3/BaseShakerType3D.gd
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@icon("res://addons/shaker/assets/ShakerType3D.svg")
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@tool
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class_name ShakerTypeBase3D
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extends ShakerTypeBase
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enum GraphAxis {
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X,
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Y,
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Z
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}
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@export var amplitude: Vector3 = Vector3.ONE:
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set = set_amplitude,
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get = get_amplitude
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@export var offset: Vector3 = Vector3.ZERO:
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set = set_offset,
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get = get_offset
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func set_amplitude(value: Vector3) -> void:
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amplitude = value
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_on_property_changed("amplitude")
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func get_amplitude() -> Vector3:
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return amplitude
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func set_offset(value: Vector3) -> void:
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offset = value
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_on_property_changed("offset")
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func get_offset() -> Vector3:
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return offset
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# Get the shake value at a given time
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func get_value(t: float) -> Vector3:
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var result: Vector3 = Vector3.ZERO
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return _calc_value(fmod(t, 1.0), result)
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# Calculate the shake value
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func _calc_value(t: float, result: Vector3) -> Vector3:
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if duration > 0:
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t /= duration
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if (start_percent != 0 && start_percent > t) || (end_percent != 1 && end_percent < t):
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result = Vector3.ZERO
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else:
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result = result * amplitude + offset
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result *= (ease(t, fade_in) if abs(fade_in) > 0.0001 else 1.0) * (ease(1.0 - t, fade_out) if abs(fade_out) > 0.0001 else 1.0)
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return result
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1
addons/shaker/data/Vector3/BaseShakerType3D.gd.uid
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1
addons/shaker/data/Vector3/BaseShakerType3D.gd.uid
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@@ -0,0 +1 @@
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uid://0tu2q57qqu4s
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103
addons/shaker/data/Vector3/ShakerPreset3D.gd
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103
addons/shaker/data/Vector3/ShakerPreset3D.gd
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@@ -0,0 +1,103 @@
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@tool
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@icon("res://addons/shaker/assets/ShakerPreset3D.svg")
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class_name ShakerPreset3D
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extends ShakerPresetBase
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# Shake type arrays for each category
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@export var PositionShake: Array[ShakerTypeBase3D]:
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set = set_position_shake,
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get = get_position_shake
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@export var RotationShake: Array[ShakerTypeBase3D]:
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set = set_rotation_shake,
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get = get_rotation_shake
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@export var ScaleShake: Array[ShakerTypeBase3D]:
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set = set_scale_shake,
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get = get_scale_shake
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# Custom setter and getter functions
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func set_position_shake(value: Array[ShakerTypeBase3D]) -> void:
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for _shake_type in _array_difference(PositionShake, value):
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if _shake_type != null:
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_shake_type.property_changed.connect(_on_property_changed)
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_shake_type.property_changed.connect(_change_graph_category.bind(0))
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PositionShake = value
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if Graph != null:
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Graph.select_category(0)
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Graph._on_fit_button_clicked()
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_on_property_changed("PositionShake")
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func get_position_shake() -> Array[ShakerTypeBase3D]:
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return PositionShake
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func set_rotation_shake(value: Array[ShakerTypeBase3D]) -> void:
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for _shake_type in _array_difference(RotationShake, value):
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if _shake_type != null:
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_shake_type.property_changed.connect(_on_property_changed)
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_shake_type.property_changed.connect(_change_graph_category.bind(1))
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RotationShake = value
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if Graph != null:
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Graph.select_category(1)
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Graph._on_fit_button_clicked()
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_on_property_changed("RotationShake")
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func get_rotation_shake() -> Array[ShakerTypeBase3D]:
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return RotationShake
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func set_scale_shake(value: Array[ShakerTypeBase3D]) -> void:
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for _shake_type in _array_difference(ScaleShake, value):
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if _shake_type != null:
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_shake_type.property_changed.connect(_on_property_changed)
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_shake_type.property_changed.connect(_change_graph_category.bind(2))
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ScaleShake = value
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if Graph != null:
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Graph.select_category(2)
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Graph._on_fit_button_clicked()
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_on_property_changed("ScaleShake")
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func get_scale_shake() -> Array[ShakerTypeBase3D]:
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return ScaleShake
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# Get the shake value for a given time and category
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func get_value(t: float, _category: Categories = Categories.POSITION) -> Vector3:
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var result: Vector3 = Vector3.ZERO
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var selected_category: Array[ShakerTypeBase3D] = [PositionShake, RotationShake, ScaleShake][_category]
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for shake_type in selected_category:
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if shake_type != null:
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shake_type.duration = component_duration
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var _shake_result: Vector3 = shake_type.get_value(t)
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match shake_type.BlendingMode:
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shake_type.BlendingModes.Add:
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result += _shake_result
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shake_type.BlendingModes.Multiply:
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result *= _shake_result
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shake_type.BlendingModes.Subtract:
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result -= _shake_result
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shake_type.BlendingModes.Max:
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result.x = max(result.x, _shake_result.x)
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result.y = max(result.y, _shake_result.y)
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result.z = max(result.z, _shake_result.z)
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shake_type.BlendingModes.Min:
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result.x = min(result.x, _shake_result.x)
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result.y = min(result.y, _shake_result.y)
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result.z = min(result.z, _shake_result.z)
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shake_type.BlendingModes.Average:
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result = (result + _shake_result) * 0.5
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shake_type.BlendingModes.Override:
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result = _shake_result
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return result
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func _change_graph_category(_name:String, _category_index:int) -> void:
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if Graph:
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Graph.category_button.select(_category_index)
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Graph.category_button.item_selected.emit(_category_index)
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func get_shakes_by_category(category:Categories) -> Array:
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if category == Categories.POSITION:
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return PositionShake
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elif category == Categories.ROTATION:
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return RotationShake
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elif category == Categories.SCALE:
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return ScaleShake
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return [null]
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1
addons/shaker/data/Vector3/ShakerPreset3D.gd.uid
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1
addons/shaker/data/Vector3/ShakerPreset3D.gd.uid
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@@ -0,0 +1 @@
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uid://mlwdmecg12xd
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49
addons/shaker/data/Vector3/ShakerTypeAudioBus3D.gd
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49
addons/shaker/data/Vector3/ShakerTypeAudioBus3D.gd
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@@ -0,0 +1,49 @@
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@tool
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class_name ShakerTypeAudioBus3D
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extends ShakerTypeBase3D
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@export var bus_name:String = "Master":
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set = set_bus_name,
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get = get_bus_name
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@export var min_frequence:Vector3 = Vector3(20, 20, 20)
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@export var max_frequence:Vector3 = Vector3(20000, 20000, 20000)
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var bus_index:int = 0
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var effect:AudioEffectSpectrumAnalyzerInstance
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func _init():
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_update_bus_index()
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## Calculates the value of the square wave at time t.
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func get_value(t: float) -> Vector3:
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var result:Vector3 = Vector3.ZERO
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if effect:
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var mag_x:Vector2 = effect.get_magnitude_for_frequency_range(min_frequence.x, max_frequence.x, AudioEffectSpectrumAnalyzerInstance.MAGNITUDE_MAX)
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var mag_y:Vector2 = effect.get_magnitude_for_frequency_range(min_frequence.y, max_frequence.y, AudioEffectSpectrumAnalyzerInstance.MAGNITUDE_MAX)
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var mag_z:Vector2 = effect.get_magnitude_for_frequency_range(min_frequence.z, max_frequence.z, AudioEffectSpectrumAnalyzerInstance.MAGNITUDE_MAX)
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result.x = mag_x.length()
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result.y = mag_y.length()
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result.z = mag_y.length()
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return _calc_value(t, result)
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func set_bus_name(value: String) -> void:
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bus_name = value
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_update_bus_index()
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_on_property_changed("bus_name")
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func get_bus_name() -> String:
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return bus_name
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func _update_bus_index() -> void:
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bus_index = AudioServer.get_bus_index(bus_name)
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if bus_index > -1:
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for e in AudioServer.get_bus_effect_count(bus_index):
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var _effect:AudioEffect = AudioServer.get_bus_effect(bus_index, e)
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if _effect is AudioEffectSpectrumAnalyzer:
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effect = AudioServer.get_bus_effect_instance(bus_index, e, 0)
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break;
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if effect == null:
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AudioServer.add_bus_effect(bus_index, AudioEffectSpectrumAnalyzer.new(), 0)
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effect = AudioServer.get_bus_effect_instance(bus_index, 0)
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else:
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push_error("Error: Bus '" + bus_name + "' not found!")
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effect = null
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1
addons/shaker/data/Vector3/ShakerTypeAudioBus3D.gd.uid
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1
addons/shaker/data/Vector3/ShakerTypeAudioBus3D.gd.uid
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@@ -0,0 +1 @@
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uid://cdne0sspxhssj
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46
addons/shaker/data/Vector3/ShakerTypeBrownianShake3D.gd
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46
addons/shaker/data/Vector3/ShakerTypeBrownianShake3D.gd
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@@ -0,0 +1,46 @@
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@tool
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class_name ShakerTypeBrownianShake3D
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extends ShakerTypeBase3D
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@export var roughness: Vector3 = Vector3.ONE * 1.0:
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set = set_roughness,
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get = get_roughness
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@export var persistence: Vector3 = Vector3.ONE * 0.5:
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set = set_persistence,
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get = get_persistence
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var _generator: RandomNumberGenerator = RandomNumberGenerator.new()
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var _last_pos: Vector3 = Vector3.ZERO
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func _init() -> void:
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property_changed.connect(_property_changed)
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func get_value(t: float) -> Vector3:
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var result: Vector3 = Vector3.ZERO
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result.x = (_last_pos.x + _generator.randf_range(-roughness.x, roughness.x))
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result.y = (_last_pos.y + _generator.randf_range(-roughness.y, roughness.y))
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result.z = (_last_pos.z + _generator.randf_range(-roughness.z, roughness.z))
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result = _calc_value(t, result)
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_last_pos.x = lerpf(_last_pos.x, result.x, 1.0 - persistence.x)
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_last_pos.y = lerpf(_last_pos.y, result.y, 1.0 - persistence.y)
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_last_pos.z = lerpf(_last_pos.z, result.z, 1.0 - persistence.z)
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return _last_pos
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func _property_changed(name: StringName) -> void:
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_last_pos = Vector3.ZERO
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func set_roughness(value: Vector3) -> void:
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roughness = value
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_on_property_changed("roughness")
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func get_roughness() -> Vector3:
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return roughness
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func set_persistence(value: Vector3) -> void:
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persistence = value.clamp(Vector3.ZERO, Vector3.ONE)
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_on_property_changed("persistence")
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func get_persistence() -> Vector3:
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return persistence
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@@ -0,0 +1 @@
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uid://ddk408cg8156q
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78
addons/shaker/data/Vector3/ShakerTypeCurve3D.gd
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78
addons/shaker/data/Vector3/ShakerTypeCurve3D.gd
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@@ -0,0 +1,78 @@
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@tool
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class_name ShakerTypeCurve3D
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extends ShakerTypeBase3D
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@export var curve_x: Curve:
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set = set_curve_x,
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get = get_curve_x
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@export var curve_y: Curve:
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set = set_curve_y,
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get = get_curve_y
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@export var curve_z: Curve:
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set = set_curve_z,
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get = get_curve_z
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@export var loop: bool = true:
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set = set_loop,
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get = get_loop
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func _curve_changed() -> void:
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_on_property_changed("curve_")
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func get_value(t: float) -> Vector3:
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var result: Vector3 = Vector3.ZERO
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if loop && t > 1.0:
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t = fmod(t, 1.0)
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if curve_x:
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result.x = curve_x.sample(t)
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if curve_y:
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result.y = curve_y.sample(t)
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if curve_z:
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result.z = curve_z.sample(t)
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return _calc_value(t, result)
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func set_curve_x(value: Curve) -> void:
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if curve_x:
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curve_x.changed.disconnect(_curve_changed)
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curve_x = value
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if curve_x:
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curve_x.changed.connect(_curve_changed)
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else:
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_curve_changed()
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func get_curve_x() -> Curve:
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return curve_x
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func set_curve_y(value: Curve) -> void:
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if curve_y:
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curve_y.changed.disconnect(_curve_changed)
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curve_y = value
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if curve_y:
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curve_y.changed.connect(_curve_changed)
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else:
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_curve_changed()
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func get_curve_y() -> Curve:
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return curve_y
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func set_curve_z(value: Curve) -> void:
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if curve_z:
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curve_z.changed.disconnect(_curve_changed)
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curve_z = value
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if curve_z:
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curve_z.changed.connect(_curve_changed)
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else:
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_curve_changed()
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func get_curve_z() -> Curve:
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return curve_z
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func set_loop(value: bool) -> void:
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loop = value
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_on_property_changed("loop")
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func get_loop() -> bool:
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return loop
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1
addons/shaker/data/Vector3/ShakerTypeCurve3D.gd.uid
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1
addons/shaker/data/Vector3/ShakerTypeCurve3D.gd.uid
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@@ -0,0 +1 @@
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uid://biqfuixncau4j
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34
addons/shaker/data/Vector3/ShakerTypeNoiseShake3D.gd
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34
addons/shaker/data/Vector3/ShakerTypeNoiseShake3D.gd
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@@ -0,0 +1,34 @@
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@tool
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class_name ShakerTypeNoiseShake3D
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extends ShakerTypeBase3D
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@export var noise_texture: NoiseTexture3D = NoiseTexture3D.new():
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set = set_noise_texture,
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get = get_noise_texture
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func _init() -> void:
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noise_texture.changed.connect(_on_noise_changed)
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func get_value(t: float) -> Vector3:
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var result: Vector3 = Vector3.ZERO
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if noise_texture && noise_texture.noise:
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var noise_size: Vector3 = Vector3(noise_texture.width, noise_texture.height, noise_texture.depth)
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var noise_offset: Vector3 = t * noise_size
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result.x = noise_texture.noise.get_noise_3d(noise_offset.x, 0.0, 0.0)
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result.y = noise_texture.noise.get_noise_3d(0.0, noise_offset.y, 0.0)
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result.z = noise_texture.noise.get_noise_3d(0.0, 0.0, noise_offset.z)
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result *= 2.0
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return _calc_value(t, result)
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func _on_noise_changed() -> void:
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_on_property_changed("noise_texture")
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|
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func set_noise_texture(value: NoiseTexture3D) -> void:
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if noise_texture:
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noise_texture.changed.disconnect(_on_noise_changed)
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noise_texture = value
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if noise_texture:
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noise_texture.changed.connect(_on_noise_changed)
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func get_noise_texture() -> NoiseTexture3D:
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return noise_texture
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||||
1
addons/shaker/data/Vector3/ShakerTypeNoiseShake3D.gd.uid
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1
addons/shaker/data/Vector3/ShakerTypeNoiseShake3D.gd.uid
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@@ -0,0 +1 @@
|
||||
uid://ptaespkh1sk2
|
||||
32
addons/shaker/data/Vector3/ShakerTypeRandom3D.gd
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32
addons/shaker/data/Vector3/ShakerTypeRandom3D.gd
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@@ -0,0 +1,32 @@
|
||||
@tool
|
||||
class_name ShakerTypeRandom3D
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extends ShakerTypeBase3D
|
||||
|
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## The seed for the random number generator.
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@export var seed: int = 0:
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set = set_seed
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|
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## The random number generator instance.
|
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var _generator: RandomNumberGenerator = RandomNumberGenerator.new()
|
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|
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## Initializes the shake type with the given seed.
|
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func _init() -> void:
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set_seed(seed)
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||||
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## Calculates a random value for each axis at time t.
|
||||
func get_value(t: float) -> Vector3:
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var result: Vector3 = Vector3.ZERO
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||||
result.x = _generator.randf_range(-1.0, 1.0)
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||||
result.y = _generator.randf_range(-1.0, 1.0)
|
||||
result.z = _generator.randf_range(-1.0, 1.0)
|
||||
return _calc_value(t, result)
|
||||
|
||||
## Sets the seed for the random number generator.
|
||||
func set_seed(value: int) -> void:
|
||||
seed = value
|
||||
_generator.seed = seed
|
||||
_on_property_changed("seed")
|
||||
|
||||
## Gets the current seed of the random number generator.
|
||||
func get_seed() -> int:
|
||||
return seed
|
||||
1
addons/shaker/data/Vector3/ShakerTypeRandom3D.gd.uid
Normal file
1
addons/shaker/data/Vector3/ShakerTypeRandom3D.gd.uid
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@@ -0,0 +1 @@
|
||||
uid://jyrxhux22cdm
|
||||
43
addons/shaker/data/Vector3/ShakerTypeSawtoothWave3D.gd
Normal file
43
addons/shaker/data/Vector3/ShakerTypeSawtoothWave3D.gd
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@@ -0,0 +1,43 @@
|
||||
@tool
|
||||
class_name ShakerTypeSawtoothWave3D
|
||||
extends ShakerTypeBase3D
|
||||
|
||||
## The frequency of the sawtooth wave for each axis.
|
||||
@export var frequency: Vector3 = Vector3.ONE * 5.0:
|
||||
set = set_frequency
|
||||
|
||||
## The asymmetry of the sawtooth wave for each axis (0 to 1).
|
||||
@export var asymmetry: Vector3 = Vector3.ONE * 0.5:
|
||||
set = set_asymmetry
|
||||
|
||||
## Sets the frequency of the sawtooth wave.
|
||||
func set_frequency(value: Vector3) -> void:
|
||||
frequency = value
|
||||
_on_property_changed("frequency")
|
||||
|
||||
## Gets the frequency of the sawtooth wave.
|
||||
func get_frequency() -> Vector3:
|
||||
return frequency
|
||||
|
||||
## Sets the asymmetry of the sawtooth wave.
|
||||
func set_asymmetry(value: Vector3) -> void:
|
||||
asymmetry = value.clamp(Vector3.ZERO, Vector3.ONE)
|
||||
_on_property_changed("asymmetry")
|
||||
|
||||
## Gets the asymmetry of the sawtooth wave.
|
||||
func get_asymmetry() -> Vector3:
|
||||
return asymmetry
|
||||
|
||||
## Calculates the value of the sawtooth wave at time t.
|
||||
func get_value(t: float) -> Vector3:
|
||||
var result: Vector3 = Vector3.ZERO
|
||||
var _real_time: float = fmod(t, 1.0) if t > 1.0 else t
|
||||
var wave: Vector3 = (_real_time * frequency).posmod(1.0)
|
||||
|
||||
wave.x = wave.x / asymmetry.x if wave.x < asymmetry.x else (1.0 - wave.x) / (1.0 - asymmetry.x)
|
||||
wave.y = wave.y / asymmetry.y if wave.y < asymmetry.y else (1.0 - wave.y) / (1.0 - asymmetry.y)
|
||||
wave.z = wave.z / asymmetry.z if wave.z < asymmetry.z else (1.0 - wave.z) / (1.0 - asymmetry.z)
|
||||
result = wave
|
||||
result = _calc_value(t, result)
|
||||
result = (result - amplitude * 0.5) * 2.0
|
||||
return result
|
||||
@@ -0,0 +1 @@
|
||||
uid://dpoggf3psdkci
|
||||
34
addons/shaker/data/Vector3/ShakerTypeSineWave3D.gd
Normal file
34
addons/shaker/data/Vector3/ShakerTypeSineWave3D.gd
Normal file
@@ -0,0 +1,34 @@
|
||||
@tool
|
||||
class_name ShakerTypeSineWave3D
|
||||
extends ShakerTypeBase3D
|
||||
|
||||
@export_group("Sinewave Properties")
|
||||
@export var frequency: Vector3 = Vector3.ONE:
|
||||
set = set_frequency,
|
||||
get = get_frequency
|
||||
|
||||
@export var phase: Vector3 = Vector3.ONE:
|
||||
set = set_phase,
|
||||
get = get_phase
|
||||
|
||||
func get_value(t: float) -> Vector3:
|
||||
var result: Vector3 = Vector3.ZERO
|
||||
var _real_time: float = fmod(t, 1.0) if t > 1.0 else t
|
||||
result.x = sin(t * frequency.x * TAU + phase.x)
|
||||
result.y = sin(t * frequency.y * TAU + phase.y + PI/2)
|
||||
result.z = sin(t * frequency.z * TAU + phase.z + PI/4)
|
||||
return _calc_value(_real_time, result)
|
||||
|
||||
func set_frequency(value: Vector3) -> void:
|
||||
frequency = value
|
||||
_on_property_changed("frequency")
|
||||
|
||||
func get_frequency() -> Vector3:
|
||||
return frequency
|
||||
|
||||
func set_phase(value: Vector3) -> void:
|
||||
phase = value
|
||||
_on_property_changed("phase")
|
||||
|
||||
func get_phase() -> Vector3:
|
||||
return phase
|
||||
1
addons/shaker/data/Vector3/ShakerTypeSineWave3D.gd.uid
Normal file
1
addons/shaker/data/Vector3/ShakerTypeSineWave3D.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://sih7vd0uinav
|
||||
37
addons/shaker/data/Vector3/ShakerTypeSquareWave3D.gd
Normal file
37
addons/shaker/data/Vector3/ShakerTypeSquareWave3D.gd
Normal file
@@ -0,0 +1,37 @@
|
||||
@tool
|
||||
class_name ShakerTypeSquareWave3D
|
||||
extends ShakerTypeBase3D
|
||||
|
||||
## The frequency of the square wave for each axis.
|
||||
@export var frequency: Vector3 = Vector3.ONE * 5.0:
|
||||
set = set_frequency
|
||||
|
||||
## The duty cycle of the square wave for each axis (0 to 1).
|
||||
@export var duty_cycle: Vector3 = Vector3.ONE * 0.5:
|
||||
set = set_duty_cycle
|
||||
|
||||
## Sets the frequency of the square wave.
|
||||
func set_frequency(value: Vector3) -> void:
|
||||
frequency = value
|
||||
_on_property_changed("frequency")
|
||||
|
||||
## Gets the frequency of the square wave.
|
||||
func get_frequency() -> Vector3:
|
||||
return frequency
|
||||
|
||||
## Sets the duty cycle of the square wave.
|
||||
func set_duty_cycle(value: Vector3) -> void:
|
||||
duty_cycle = value.clamp(Vector3.ZERO, Vector3.ONE)
|
||||
_on_property_changed("duty_cycle")
|
||||
|
||||
## Gets the duty cycle of the square wave.
|
||||
func get_duty_cycle() -> Vector3:
|
||||
return duty_cycle
|
||||
|
||||
## Calculates the value of the square wave at time t.
|
||||
func get_value(t: float) -> Vector3:
|
||||
var result: Vector3 = Vector3.ZERO
|
||||
result.x = 1.0 if fmod(t * frequency.x, 1.0) < duty_cycle.x else -1.0
|
||||
result.y = 1.0 if fmod(t * frequency.y, 1.0) < duty_cycle.y else -1.0
|
||||
result.z = 1.0 if fmod(t * frequency.z, 1.0) < duty_cycle.z else -1.0
|
||||
return _calc_value(t, result)
|
||||
1
addons/shaker/data/Vector3/ShakerTypeSquareWave3D.gd.uid
Normal file
1
addons/shaker/data/Vector3/ShakerTypeSquareWave3D.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://drpiei33e2en
|
||||
Reference in New Issue
Block a user