more tuts, respawn mechanic when falling, reworked wall run again
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@@ -193,6 +193,11 @@ public partial class HeadSystem : Node3D
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private bool _footstepEmitted;
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private bool _isPlayingForcingAnim;
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public void ResetHeadBobbing()
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{
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_bobbingAccumulator = 0;
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}
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public void LookAround(CameraParameters inputs)
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{
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if (_isPlayingForcingAnim)
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