Replaced the entire mana usage and inhibition with the provided forge resources
This commit is contained in:
@@ -107,9 +107,6 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
|
||||
|
||||
public Tag WeaponFlyingAbilityTag;
|
||||
|
||||
private RAbilityBase? _flyingAbility;
|
||||
public List<RAbilityBase> AbilityLoadout { get; } = [];
|
||||
|
||||
public void Init()
|
||||
{
|
||||
_weaponState = StateChart.Of(GetNode("StateChart"));
|
||||
|
||||
Reference in New Issue
Block a user