fixed inventory + using Sync bindings
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@@ -1,13 +1,20 @@
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using Gamesmiths.Forge.Abilities;
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using Gamesmiths.Forge.Effects;
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using Gamesmiths.Forge.Godot.Resources;
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using Gamesmiths.Forge.Godot.Resources.Abilities;
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using Godot;
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namespace Movementtests.forge.abilities;
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public class InstantEndBehavior : IAbilityBehavior
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public class InstantEndBehavior(ForgeEffectData? effectData) : IAbilityBehavior
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{
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public void OnStarted(AbilityBehaviorContext context)
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{
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if (effectData != null)
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{
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var effect = new Effect(effectData.GetEffectData(), new EffectOwnership(context.Owner, context.Owner));
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context.Owner.EffectsManager.ApplyEffect(effect);
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}
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context.AbilityHandle.CommitAbility();
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context.InstanceHandle.End();
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}
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@@ -19,5 +26,6 @@ public class InstantEndBehavior : IAbilityBehavior
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[GlobalClass]
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public partial class ForgeInstantEndBehavior : ForgeAbilityBehavior
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{
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public override IAbilityBehavior GetBehavior() => new InstantEndBehavior();
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[Export] public ForgeEffectData? OptionalEffectData { get; set; }
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public override IAbilityBehavior GetBehavior() => new InstantEndBehavior(OptionalEffectData);
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}
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