reinstalling GDUnit from assetlib
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class_name TestCaseAttribute
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extends Resource
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## Holds configuration and metadata for individual test cases.[br]
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## [br]
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## This class defines test behaviors and properties such as:[br]
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## - Test timeouts[br]
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## - Skip conditions[br]
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## - Fuzzing parameters[br]
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## - Random seed values[br]
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## When set, no specific timeout value is configured and test will use the [code]test_timeout[/code][br]
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## value from [GdUnitSettings].
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const DEFAULT_TIMEOUT := -1
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## The maximum time in milliseconds for test completion.[br]
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## The test fails if execution exceeds this duration.[br]
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## [br]
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## When set to [constant DEFAULT_TIMEOUT], uses the value from [method GdUnitSettings.test_timeout].
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var timeout: int = DEFAULT_TIMEOUT:
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set(value):
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timeout = value
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get:
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if timeout == DEFAULT_TIMEOUT:
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# get the default timeout from the settings
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timeout = GdUnitSettings.test_timeout()
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return timeout
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## The seed used for random number generation in the test.[br]
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## Ensures reproducible results for randomized test scenarios.[br]
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## A value of -1 indicates no specific seed is set.
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var test_seed: int = -1
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## Controls whether this test should be skipped during execution.[br]
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## Useful for temporarily disabling tests without removing them.
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var is_skipped := false
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## Documents why the test is being skipped.[br]
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## [br]
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## Should explain the reason for skipping and ideally include:[br]
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## - Why the test was disabled[br]
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## - Under what conditions it should be re-enabled[br]
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## - Any related issues or tickets
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var skip_reason := "Unknown"
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## Number of iterations to run when using fuzzers.[br]
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## [br]
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## Fuzzers generate random test data to help find edge cases.[br]
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## Higher values provide better coverage but increase test duration.
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var fuzzer_iterations: int = Fuzzer.ITERATION_DEFAULT_COUNT
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## Array of fuzzer configurations for test parameters.[br]
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## [br]
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## Each [GdFunctionArgument] defines how random test data[br]
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## should be generated for a particular parameter.
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var fuzzers: Array[GdFunctionArgument] = []
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# There is a bug in `duplicate` see https://github.com/godotengine/godot/issues/98644
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# we need in addition to overwrite default values with the source values
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@warning_ignore("native_method_override")
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func clone() -> Resource:
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var copy: TestCaseAttribute = TestCaseAttribute.new()
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copy.timeout = timeout
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copy.test_seed = test_seed
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copy.is_skipped = is_skipped
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copy.skip_reason = skip_reason
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copy.fuzzer_iterations = fuzzer_iterations
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copy.fuzzers = fuzzers.duplicate()
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return copy
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@@ -0,0 +1 @@
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uid://d2bres53mgxnw
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