reinstalling GDUnit from assetlib
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This commit is contained in:
2026-01-26 09:05:55 +01:00
parent 4095f818f6
commit bdce8b969c
438 changed files with 22833 additions and 17 deletions

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## A tuple implementation to hold two or many values
class_name GdUnitTuple
extends RefCounted
const NO_ARG :Variant = GdUnitConstants.NO_ARG
var __values :Array = Array()
func _init(arg0:Variant,
arg1 :Variant=NO_ARG,
arg2 :Variant=NO_ARG,
arg3 :Variant=NO_ARG,
arg4 :Variant=NO_ARG,
arg5 :Variant=NO_ARG,
arg6 :Variant=NO_ARG,
arg7 :Variant=NO_ARG,
arg8 :Variant=NO_ARG,
arg9 :Variant=NO_ARG) -> void:
__values = GdArrayTools.filter_value([arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9], NO_ARG)
func values() -> Array:
return __values
func _to_string() -> String:
return "tuple(%s)" % str(__values)