More weapon events and abilities
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using Gamesmiths.Forge.Godot.Resources.Abilities;
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using Godot;
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using Movementtests.systems;
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namespace Movementtests.managers;
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@@ -8,15 +9,41 @@ namespace Movementtests.managers;
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public partial class WeaponInventory(
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ForgeAbilityBehavior[] onWeaponStartedFlyingAbilities,
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ForgeAbilityBehavior[] onWeaponFlyingTickAbilities,
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ForgeAbilityBehavior[] onWeaponStoppedFlyingAbilities
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ForgeAbilityBehavior[] onWeaponStoppedFlyingAbilities,
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ForgeAbilityBehavior[] onWeaponStartedPlantedAbilities,
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ForgeAbilityBehavior[] onWeaponPlantedTickAbilities,
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ForgeAbilityBehavior[] onWeaponStoppedPlantedAbilities
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) : Resource
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{
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[ExportGroup("Flying abilities")]
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[Export]
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public ForgeAbilityBehavior[] OnWeaponStartedFlyingAbilities { get; set; } = onWeaponStartedFlyingAbilities;
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[Export]
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public ForgeAbilityBehavior[] OnWeaponFlyingTickAbilities { get; set; } = onWeaponFlyingTickAbilities;
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[Export]
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public ForgeAbilityBehavior[] OnWeaponStoppedFlyingAbilities { get; set; } = onWeaponStoppedFlyingAbilities;
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[ExportGroup("Planted abilities")]
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[Export]
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public ForgeAbilityBehavior[] OnWeaponStartedPlantedAbilities { get; set; } = onWeaponStartedPlantedAbilities;
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[Export]
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public ForgeAbilityBehavior[] OnWeaponPlantedTickAbilities { get; set; } = onWeaponPlantedTickAbilities;
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[Export]
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public ForgeAbilityBehavior[] OnWeaponStoppedPlantedAbilities { get; set; } = onWeaponStoppedPlantedAbilities;
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public WeaponInventory() : this([], [], []) {}
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public Dictionary<WeaponSystem.WeaponEvent, ForgeAbilityBehavior[]> EventMap { get; private set; } = [];
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public WeaponInventory() : this([], [], [], [], [], [])
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{
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EventMap = new Dictionary<WeaponSystem.WeaponEvent, ForgeAbilityBehavior[]>
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{
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{ WeaponSystem.WeaponEvent.StartedFlying, OnWeaponStartedFlyingAbilities },
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{ WeaponSystem.WeaponEvent.StoppedFlying, OnWeaponStoppedFlyingAbilities },
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{ WeaponSystem.WeaponEvent.FlyingTick, OnWeaponFlyingTickAbilities },
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{ WeaponSystem.WeaponEvent.StartedPlanted, OnWeaponStartedPlantedAbilities },
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{ WeaponSystem.WeaponEvent.StoppedPlanted, OnWeaponStoppedPlantedAbilities },
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{ WeaponSystem.WeaponEvent.PlantedTick, OnWeaponPlantedTickAbilities },
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};
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}
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}
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