cleanup and changed empowered action cost
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@@ -268,11 +268,6 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
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// TODO: Waiting on bug resolve
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_weaponFlyingAbility.Cancel();
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});
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Events.Subscribe(Tag.RequestTag(tagsManager, "events.weapon.flyingtick"), data =>
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{
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GD.Print("Weapon tick triggered!");
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});
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}
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public void WeaponLeft()
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