fixed weapon loss bug
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@@ -29,7 +29,6 @@ public partial class TokenManager : Node
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public Token? RequestToken(Node owner)
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public Token? RequestToken(Node owner)
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{
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{
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if (Tokens.ContainsKey(owner.GetInstanceId())) return null; // Already has a token
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if (Tokens.ContainsKey(owner.GetInstanceId())) return null; // Already has a token
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GD.Print(TokenCount);
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if (RequestQueue.Contains(owner.GetInstanceId())) return null; // Already in queue
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if (RequestQueue.Contains(owner.GetInstanceId())) return null; // Already in queue
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RequestQueue.Add(owner.GetInstanceId());
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RequestQueue.Add(owner.GetInstanceId());
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@@ -56,6 +56,18 @@ use_collision = true
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size = Vector3(1, 17.5, 9.5)
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size = Vector3(1, 17.5, 9.5)
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material = ExtResource("3_4m8g1")
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D109" type="CSGBox3D" parent="Playground/PlaytestArena" index="89" unique_id=167333800]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 50, 24.75, -41.74998)
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use_collision = true
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size = Vector3(1, 1.5, 9.5)
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material = ExtResource("3_4m8g1")
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[node name="CSGBox3D112" type="CSGBox3D" parent="Playground/PlaytestArena" index="90" unique_id=2075934946]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 45.5, 24.75, -46.999954)
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use_collision = true
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size = Vector3(10, 1.5, 1)
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material = ExtResource("3_4m8g1")
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[node name="Targets" type="Node3D" parent="Playground" index="1" unique_id=1727473773]
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[node name="Targets" type="Node3D" parent="Playground" index="1" unique_id=1727473773]
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[node name="FixedDashthroughTarget" parent="Playground/Targets" index="0" unique_id=1291663508 instance=ExtResource("4_4u5eu")]
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[node name="FixedDashthroughTarget" parent="Playground/Targets" index="0" unique_id=1291663508 instance=ExtResource("4_4u5eu")]
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@@ -233,7 +245,7 @@ Target = NodePath("../../../Player")
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RMovement = SubResource("Resource_nwk5u")
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RMovement = SubResource("Resource_nwk5u")
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[node name="Enemy24" parent="Playground/GroundedEnemies" index="16" unique_id=2068813971 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
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[node name="Enemy24" parent="Playground/GroundedEnemies" index="16" unique_id=2068813971 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 45, 24.5, -43.336807)
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 45, 24.5, -43.336803)
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Target = NodePath("../../../Player")
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Target = NodePath("../../../Player")
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RMovement = SubResource("Resource_nwk5u")
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RMovement = SubResource("Resource_nwk5u")
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16
maps/levels/4 - tuto_waves.tscn
Normal file
16
maps/levels/4 - tuto_waves.tscn
Normal file
@@ -0,0 +1,16 @@
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[gd_scene format=3 uid="uid://b2g2gys4dopmn"]
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[ext_resource type="PackedScene" uid="uid://55wehh6xombr" path="res://maps/_templates/main_scene_template.tscn" id="1_pxwoj"]
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[ext_resource type="PackedScene" uid="uid://y77cdg7gg3y7" path="res://maps/levels/_arenas/playtest_1.tscn" id="2_apgv3"]
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[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/materials/greybox/m_greybox.tres" id="3_452yy"]
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[node name="Main" unique_id=955321579 instance=ExtResource("1_pxwoj")]
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[node name="PlaytestArena" parent="." index="12" unique_id=664535670 instance=ExtResource("2_apgv3")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, 9.5)
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[node name="CSGBox3D108" type="CSGBox3D" parent="PlaytestArena" index="89" unique_id=94297910]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 8.75, 2.25)
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use_collision = true
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size = Vector3(1, 17.5, 9.5)
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material = ExtResource("3_452yy")
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@@ -307,7 +307,7 @@ debug_color = Color(0, 0.6, 0.701961, 0.341176)
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[node name="HeadSystem" parent="." unique_id=1203743757 instance=ExtResource("11_rxwoh")]
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[node name="HeadSystem" parent="." unique_id=1203743757 instance=ExtResource("11_rxwoh")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
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LookSensitivity = 0.16
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LookSensitivity = 0.5
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CameraInclineAcceleration = 20.0
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CameraInclineAcceleration = 20.0
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GroundedCameraIncline = 3.0
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GroundedCameraIncline = 3.0
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SlidingJitterAmplitude = 0.2
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SlidingJitterAmplitude = 0.2
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@@ -455,6 +455,8 @@ public partial class WeaponSystem : RigidBody3D, IForgeEntity
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public void PlantInEnemy(Node3D enemy)
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public void PlantInEnemy(Node3D enemy)
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{
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{
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// GetTree().GetRoot().RemoveChild(this);
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// enemy.AddChild(this);
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GetTree().GetRoot().CallDeferred(Node.MethodName.RemoveChild, this);
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GetTree().GetRoot().CallDeferred(Node.MethodName.RemoveChild, this);
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enemy.CallDeferred(Node.MethodName.AddChild, this);
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enemy.CallDeferred(Node.MethodName.AddChild, this);
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@@ -484,8 +486,9 @@ public partial class WeaponSystem : RigidBody3D, IForgeEntity
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// WeaponLocationIndicatorMaterial.StencilColor = new Color(1f, 0.2f, 0.2f);
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// WeaponLocationIndicatorMaterial.StencilColor = new Color(1f, 0.2f, 0.2f);
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if (PlantObject is Node3D node)
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if (PlantObject is Node3D node)
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PlantInEnemy(node);
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PlantInEnemy(node);
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_weaponState.SendEvent("plant");
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_weaponState.CallDeferred(StateChart.MethodName.SendEvent, "plant");
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// _weaponState.SendEvent("plant");
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CallDeferred(Node3D.MethodName.SetGlobalPosition, PlantLocation);
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CallDeferred(Node3D.MethodName.SetGlobalPosition, PlantLocation);
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CallDeferred(Node3D.MethodName.LookAt, GlobalTransform.Origin + PlantNormal, Vector3.Up, true);
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CallDeferred(Node3D.MethodName.LookAt, GlobalTransform.Origin + PlantNormal, Vector3.Up, true);
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