fixed weapon loss bug
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@@ -29,7 +29,6 @@ public partial class TokenManager : Node
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public Token? RequestToken(Node owner)
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{
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if (Tokens.ContainsKey(owner.GetInstanceId())) return null; // Already has a token
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GD.Print(TokenCount);
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if (RequestQueue.Contains(owner.GetInstanceId())) return null; // Already in queue
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RequestQueue.Add(owner.GetInstanceId());
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