fix: correctly detecting items horizontally in front of player
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@ -5,19 +5,28 @@ namespace PolarBears.PlayerControllerAddon;
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public partial class MantleSystem: Node3D
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{
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private RayCast3D _wallInFrontRaycast3D;
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private Node3D _head;
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public void Init(RayCast3D wallInFrontRaycast3D)
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public void Init(RayCast3D wallInFrontRaycast3D, Node3D head)
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{
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_wallInFrontRaycast3D = wallInFrontRaycast3D;
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_head = head;
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}
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public void CheckWallInFront()
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{
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_wallInFrontRaycast3D.SetRotation(new Vector3(
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_wallInFrontRaycast3D.Rotation.X,
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_head.Rotation.Y,
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_wallInFrontRaycast3D.Rotation.Z));
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var collider = _wallInFrontRaycast3D.GetCollider();
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if (collider != null)
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if (collider == null)
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{
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GD.Print(_wallInFrontRaycast3D.GetCollisionPoint());
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GD.Print(_wallInFrontRaycast3D.GetCollisionNormal());
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return;
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}
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GD.Print(_wallInFrontRaycast3D.GetCollisionPoint());
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GD.Print(_wallInFrontRaycast3D.GetCollisionNormal());
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}
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}
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