Inventory management of granted abilities
This commit is contained in:
@@ -10,5 +10,9 @@ namespace Gamesmiths.Forge.Godot.Resources.Abilities;
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[Icon("uid://bcx7anhepqfmd")]
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public abstract partial class ForgeAbilityBehavior : Resource
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{
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[Export] public string? Name { get; set; }
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[Export] public string? Description { get; set; }
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[Export] public Texture2D? Icon { get; set; }
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public abstract IAbilityBehavior GetBehavior();
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}
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@@ -1,15 +1,15 @@
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using System;
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using System.Collections.Generic;
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using Gamesmiths.Forge.Godot.Resources.Abilities;
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using Godot;
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using Movementtests.systems;
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namespace Movementtests.managers;
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public partial class WeaponEventInventoryChangedData(WeaponSystem.WeaponEvent forEvent, string abilityName)
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public partial class WeaponEventAbilityData(WeaponSystem.WeaponEvent forEvent, Resource ability)
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: RefCounted
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{
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public WeaponSystem.WeaponEvent ForEvent { get; private set; } = forEvent;
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public string Ability { get; private set; } = abilityName;
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public Resource Ability { get; private set; } = ability;
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}
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public partial class InventoryManager : Node
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@@ -18,19 +18,41 @@ public partial class InventoryManager : Node
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public delegate void InventoryChangedEventHandler();
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[Signal]
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public delegate void WeaponEventInventoryChangedEventHandler(WeaponEventInventoryChangedData data);
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public delegate void WeaponEventInventoryChangedEventHandler();
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[Signal]
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public delegate void WeaponEventAbilityAddedEventHandler(WeaponEventAbilityData data);
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[Signal]
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public delegate void WeaponEventAbilityRemovedEventHandler(WeaponEventAbilityData data);
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public Dictionary<string, Resource> Inventory { get; } = new();
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public Dictionary<WeaponSystem.WeaponEvent, HashSet<Resource>> WeaponEventsInventory { get; } = [];
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public static InventoryManager Instance { get; private set; }
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public override void _Ready()
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{
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Instance = this;
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WeaponEventsInventory[WeaponSystem.WeaponEvent.FlyingTick] = new HashSet<Resource>();
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WeaponEventsInventory[WeaponSystem.WeaponEvent.StartedFlying] = new HashSet<Resource>();
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WeaponEventsInventory[WeaponSystem.WeaponEvent.StoppedFlying] = new HashSet<Resource>();
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}
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public void AddAbilityForWeaponEvent(WeaponSystem.WeaponEvent forEvent, string abilityName)
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public void AddAbilityForWeaponEvent(WeaponSystem.WeaponEvent forEvent, ForgeAbilityBehavior abilityBehavior)
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{
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EmitSignalWeaponEventInventoryChanged(new WeaponEventInventoryChangedData(forEvent, abilityName));
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var inventoryForEvent = WeaponEventsInventory[forEvent];
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var addedAbilityToInventory = inventoryForEvent.Add(abilityBehavior);
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if (!addedAbilityToInventory) return;
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EmitSignalWeaponEventInventoryChanged();
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EmitSignalWeaponEventAbilityAdded(new WeaponEventAbilityData(forEvent, abilityBehavior));
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}
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public void RemoveAbilityForWeaponEvent(WeaponSystem.WeaponEvent forEvent, ForgeAbilityBehavior abilityBehavior)
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{
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var inventoryForEvent = WeaponEventsInventory[forEvent];
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var removedFromInventory = inventoryForEvent.Remove(abilityBehavior);
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if (!removedFromInventory) return;
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EmitSignalWeaponEventInventoryChanged();
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EmitSignalWeaponEventAbilityRemoved(new WeaponEventAbilityData(forEvent, abilityBehavior));
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}
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}
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@@ -1,55 +1,83 @@
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using System;
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using System.Collections.Generic;
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using Gamesmiths.Forge.Godot.Resources.Abilities;
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using Godot;
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using Movementtests.systems;
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[Tool, GlobalClass]
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public partial class AbilitySelection : Control
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{
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[Signal] public delegate void AbilityAddedEventHandler(WeaponSystem.WeaponEvent forEvent, string abilityName);
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[Signal] public delegate void AbilityAddedEventHandler(WeaponSystem.WeaponEvent forEvent, ForgeAbilityBehavior behavior);
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[Signal] public delegate void AbilityRemovedEventHandler(WeaponSystem.WeaponEvent forEvent, ForgeAbilityBehavior behavior);
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[Export] public WeaponSystem.WeaponEvent ForEvent { get; set; } = WeaponSystem.WeaponEvent.StartedFlying;
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private string _title = string.Empty;
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[Export] public string Title {
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get => _title;
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set
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{
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_title = value;
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TitleChanged();
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}
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}
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[Export] public string Title { get; set; } = string.Empty;
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[Export] public PackedScene AbilitySelectionItem { get; set; }
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[Export] public PackedScene AbilitySelectedItem { get; set; }
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[Export] public ForgeAbilityBehavior[] AbilityBehaviors { get; set; }
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private VBoxContainer _abilities;
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private VBoxContainer _selectedAbilities;
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private MenuButton _addAbility;
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private PopupMenu _addAbilityMenu;
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public override void _Ready()
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{
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_abilities = GetNode<VBoxContainer>("%SelectedAbilities");
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var titleLabel = GetNode<Label>("%TitleLabel");
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titleLabel.Text = Title;
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_selectedAbilities = GetNode<VBoxContainer>("%SelectedAbilities");
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_addAbility = GetNode<MenuButton>("%AddAbility");
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_addAbilityMenu = _addAbility.GetPopup();
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_addAbilityMenu.IdPressed += AddAbilityMenuOnIdPressed;
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if (Engine.IsEditorHint()) return;
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var i = 0;
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foreach (var behavior in AbilityBehaviors)
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{
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_addAbilityMenu.AddIconItem(behavior.Icon, behavior.Name);
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_addAbilityMenu.SetItemMetadata(i, behavior);
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i += 1;
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}
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_addAbilityMenu.IndexPressed += AddAbilityMenuOnIndexPressed;
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}
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public void Initialize(IEnumerable<Resource> equippedAbilities)
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{
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foreach (var equippedAbility in equippedAbilities)
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{
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if (equippedAbility is not ForgeAbilityBehavior ability) continue;
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AddSelectedAbility(ability);
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}
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}
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private void AddAbilityMenuOnIndexPressed(long index)
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{
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var indexInt = Convert.ToInt32(index);
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var metadata = _addAbilityMenu.GetItemMetadata(indexInt);
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var name = _addAbilityMenu.GetItemText(indexInt);
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EmitSignalAbilityAdded(ForEvent, name);
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var metadata = (ForgeAbilityBehavior) _addAbilityMenu.GetItemMetadata(indexInt);
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EmitSignalAbilityAdded(ForEvent, metadata);
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}
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private void AddAbilityMenuOnIdPressed(long id)
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public void AddSelectedAbility(ForgeAbilityBehavior behavior)
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{
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var newSelectedAbilityItem = AbilitySelectedItem.Instantiate() as SelectedAbility;
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if (newSelectedAbilityItem == null) return;
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newSelectedAbilityItem.SetAbility(behavior);
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newSelectedAbilityItem.AbilityRemoved += ability => EmitSignalAbilityRemoved(ForEvent, ability);
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_selectedAbilities.AddChild(newSelectedAbilityItem);
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}
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public void TitleChanged()
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public void RemoveSelectedAbility(ForgeAbilityBehavior behavior)
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{
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var titleLabel = GetNode<Label>("%TitleLabel");
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titleLabel.Text = Title;
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foreach (var child in _selectedAbilities.GetChildren())
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{
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if (child is not SelectedAbility selectedAbility || selectedAbility.Ability != behavior) continue;
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_selectedAbilities.RemoveChild(selectedAbility);
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_addAbility.GrabFocus();
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return;
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}
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}
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}
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56
menus/scenes/components/SelectedAbility.cs
Normal file
56
menus/scenes/components/SelectedAbility.cs
Normal file
@@ -0,0 +1,56 @@
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using Godot;
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using System;
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using Gamesmiths.Forge.Godot.Resources.Abilities;
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[Tool, GlobalClass]
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public partial class SelectedAbility : Control
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{
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[Signal] public delegate void AbilityRemovedEventHandler(ForgeAbilityBehavior ability);
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private ForgeAbilityBehavior? _ability;
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[Export]
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public ForgeAbilityBehavior? Ability
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{
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get => _ability;
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set
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{
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_ability = value;
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if (_ability == null || !Engine.IsEditorHint()) return;
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AbilityUpdated();
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}
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}
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private TextureRect? _icon;
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private Label? _title;
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private Button? _remove;
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public override void _Ready()
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{
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_icon = GetNode<TextureRect>("%Icon");
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_title = GetNode<Label>("%Title");
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_remove = GetNode<Button>("%Remove");
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_remove.Pressed += () => EmitSignalAbilityRemoved(Ability);
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}
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public void SetAbility(ForgeAbilityBehavior ability)
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{
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_ability = ability;
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AbilityUpdated();
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}
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public void AbilityUpdated()
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{
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var icon = _icon ?? GetNode<TextureRect>("%Icon");
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var title = _title ?? GetNode<Label>("%Title");
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if (icon == null || title == null) return;
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if (_ability == null)
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{
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icon.Texture = null;
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title.Text = "";
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return;
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}
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icon.Texture = _ability.Icon;
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title.Text = _ability.Name;
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}
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}
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1
menus/scenes/components/SelectedAbility.cs.uid
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1
menus/scenes/components/SelectedAbility.cs.uid
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@@ -0,0 +1 @@
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uid://duest06l5answ
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@@ -1,8 +1,9 @@
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[gd_scene format=3 uid="uid://dmv685sskgh3l"]
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[ext_resource type="Script" uid="uid://5emed8iegtui" path="res://menus/scenes/components/AbilitySelection.cs" id="1_fcxyu"]
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[ext_resource type="Resource" uid="uid://ifeavnlps7hy" path="res://scenes/player_controller/resources/forge/exploding_sword.tres" id="2_j1yif"]
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[ext_resource type="Texture2D" uid="uid://by5v33lu8v1fm" path="res://assets/ui/input-prompts/Flairs/Vector/flair_plus.svg" id="2_uf3m5"]
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[ext_resource type="Texture2D" uid="uid://c2akxlg7tdb67" path="res://assets/ui/IconGodotNode/node/icon_projectile.png" id="3_41pdy"]
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[ext_resource type="PackedScene" uid="uid://cjnimmo2jyvx7" path="res://menus/scenes/components/selected_ability.tscn" id="3_cndde"]
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[node name="AbilitySelection" type="MarginContainer" unique_id=1373426933]
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size_flags_horizontal = 3
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@@ -11,6 +12,9 @@ theme_override_constants/margin_top = 4
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theme_override_constants/margin_right = 4
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theme_override_constants/margin_bottom = 4
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script = ExtResource("1_fcxyu")
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Title = "Test"
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AbilitySelectedItem = ExtResource("3_cndde")
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AbilityBehaviors = [ExtResource("2_j1yif")]
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[node name="HBoxContainer" type="VBoxContainer" parent="." unique_id=364343452]
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layout_mode = 2
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@@ -18,6 +22,7 @@ layout_mode = 2
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[node name="TitleLabel" type="Label" parent="HBoxContainer" unique_id=8350369]
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unique_name_in_owner = true
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layout_mode = 2
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text = "Test"
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[node name="SelectedAbilities" type="VBoxContainer" parent="HBoxContainer" unique_id=1173689490]
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unique_name_in_owner = true
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@@ -39,7 +44,3 @@ layout_mode = 2
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focus_mode = 2
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text = "Add ability"
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icon = ExtResource("2_uf3m5")
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item_count = 1
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popup/item_0/text = "Weapon explosion"
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popup/item_0/icon = ExtResource("3_41pdy")
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popup/item_0/id = 0
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30
menus/scenes/components/selected_ability.tscn
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30
menus/scenes/components/selected_ability.tscn
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@@ -0,0 +1,30 @@
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[gd_scene format=3 uid="uid://cjnimmo2jyvx7"]
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[ext_resource type="Script" uid="uid://duest06l5answ" path="res://menus/scenes/components/SelectedAbility.cs" id="1_dc51o"]
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[ext_resource type="Resource" uid="uid://ifeavnlps7hy" path="res://scenes/player_controller/resources/forge/exploding_sword.tres" id="2_um64s"]
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[ext_resource type="Texture2D" uid="uid://b3403ry3yxw1t" path="res://assets/ui/input-prompts/Flairs/Vector/flair_cross.svg" id="4_x7nho"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_2nvj1"]
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atlas = ExtResource("4_x7nho")
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region = Rect2(20, 20, 24, 24)
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[node name="SelectedAbility" type="PanelContainer" unique_id=931414010]
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script = ExtResource("1_dc51o")
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Ability = ExtResource("2_um64s")
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[node name="HBoxContainer" type="HBoxContainer" parent="." unique_id=489712453]
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layout_mode = 2
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[node name="Icon" type="TextureRect" parent="HBoxContainer" unique_id=1615158957]
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unique_name_in_owner = true
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layout_mode = 2
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stretch_mode = 3
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[node name="Title" type="Label" parent="HBoxContainer" unique_id=809638027]
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unique_name_in_owner = true
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layout_mode = 2
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[node name="Remove" type="Button" parent="HBoxContainer" unique_id=1761723956]
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unique_name_in_owner = true
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layout_mode = 2
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icon = SubResource("AtlasTexture_2nvj1")
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@@ -37,6 +37,7 @@ option_name = "Joystick Sensitivity"
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option_section = 1
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key = "LookSensitivity"
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section = "InputSettings"
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default_value = 1.1
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[node name="OptionLabel" parent="VBoxContainer/MarginContainer/VBoxContainer/LookSensitivityControl" index="0" unique_id=1789907427]
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text = "Joystick Sensitivity :"
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@@ -44,8 +45,8 @@ text = "Joystick Sensitivity :"
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[node name="HSlider" parent="VBoxContainer/MarginContainer/VBoxContainer/LookSensitivityControl" index="1" unique_id=494926010]
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min_value = 0.2
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max_value = 2.0
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step = 0.2
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value = 0.6000000000000001
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step = 0.1
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value = 1.1
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tick_count = 10
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[node name="MouseSensitivityControl" parent="VBoxContainer/MarginContainer/VBoxContainer" unique_id=1444662884 instance=ExtResource("2_iyvrj")]
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@@ -54,16 +55,17 @@ option_name = "Mouse Sensitivity"
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option_section = 1
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key = "MouseSensitivity"
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section = "InputSettings"
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default_value = 25.0
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[node name="OptionLabel" parent="VBoxContainer/MarginContainer/VBoxContainer/MouseSensitivityControl" index="0" unique_id=1789907427]
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text = "Mouse Sensitivity :"
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[node name="HSlider" parent="VBoxContainer/MarginContainer/VBoxContainer/MouseSensitivityControl" index="1" unique_id=494926010]
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min_value = 1.0
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max_value = 20.0
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max_value = 50.0
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step = 1.0
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value = 8.0
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tick_count = 20
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value = 25.0
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tick_count = 10
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[node name="HeadBobbingControl" parent="VBoxContainer/MarginContainer/VBoxContainer" unique_id=1905029466 instance=ExtResource("2_iyvrj")]
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layout_mode = 2
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@@ -1,26 +0,0 @@
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using Godot;
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using Movementtests.managers;
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using Movementtests.systems;
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[Tool, GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_crate.png")]
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public partial class InventoryUI : Control
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{
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private AbilitySelection _startedFlyingSelection;
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private AbilitySelection _whileFlyingSelection;
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private AbilitySelection _stoppedFlyingSelection;
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public override void _Ready()
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{
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_startedFlyingSelection = GetNode<AbilitySelection>("%StartedFlying");
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_whileFlyingSelection = GetNode<AbilitySelection>("%WhileFlying");
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_stoppedFlyingSelection = GetNode<AbilitySelection>("%StoppedFlying");
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_startedFlyingSelection.AbilityAdded += AddAbilityForEvent;
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_whileFlyingSelection.AbilityAdded += AddAbilityForEvent;
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_stoppedFlyingSelection.AbilityAdded += AddAbilityForEvent;
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}
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public void AddAbilityForEvent(WeaponSystem.WeaponEvent forEvent, string abilityName)
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{
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InventoryManager.Instance.AddAbilityForWeaponEvent(forEvent, abilityName);
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}
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}
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@@ -1 +0,0 @@
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uid://7yil0fiftvaf
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81
menus/scenes/overlaid_menus/InventoryUi.cs
Normal file
81
menus/scenes/overlaid_menus/InventoryUi.cs
Normal file
@@ -0,0 +1,81 @@
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using System.Collections.Generic;
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using Gamesmiths.Forge.Effects;
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using Gamesmiths.Forge.Godot.Resources.Abilities;
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using Godot;
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using Movementtests.managers;
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using Movementtests.systems;
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[Tool, GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_crate.png")]
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public partial class InventoryUi : Control
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{
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private AbilitySelection _startedFlyingSelection;
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private AbilitySelection _whileFlyingSelection;
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private AbilitySelection _stoppedFlyingSelection;
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public override void _Ready()
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{
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_startedFlyingSelection = GetNode<AbilitySelection>("%StartedFlying");
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_whileFlyingSelection = GetNode<AbilitySelection>("%WhileFlying");
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_stoppedFlyingSelection = GetNode<AbilitySelection>("%StoppedFlying");
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_startedFlyingSelection.Initialize(InventoryManager.Instance.WeaponEventsInventory[WeaponSystem.WeaponEvent.StartedFlying]);
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_whileFlyingSelection.Initialize(InventoryManager.Instance.WeaponEventsInventory[WeaponSystem.WeaponEvent.FlyingTick]);
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_stoppedFlyingSelection.Initialize(InventoryManager.Instance.WeaponEventsInventory[WeaponSystem.WeaponEvent.StoppedFlying]);
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_startedFlyingSelection.AbilityAdded += AddAbilityForEvent;
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_whileFlyingSelection.AbilityAdded += AddAbilityForEvent;
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_stoppedFlyingSelection.AbilityAdded += AddAbilityForEvent;
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_startedFlyingSelection.AbilityRemoved += RemoveAbilityForEvent;
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_whileFlyingSelection.AbilityRemoved += RemoveAbilityForEvent;
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_stoppedFlyingSelection.AbilityRemoved += RemoveAbilityForEvent;
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InventoryManager.Instance.WeaponEventAbilityAdded += OnWeaponEventInventoryAdded;
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InventoryManager.Instance.WeaponEventAbilityRemoved += OnWeaponEventInventoryRemoved;
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}
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public override void _ExitTree()
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{
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InventoryManager.Instance.WeaponEventAbilityAdded -= OnWeaponEventInventoryAdded;
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InventoryManager.Instance.WeaponEventAbilityRemoved -= OnWeaponEventInventoryRemoved;
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base._ExitTree();
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||||
}
|
||||
|
||||
public void AddAbilityForEvent(WeaponSystem.WeaponEvent forEvent, ForgeAbilityBehavior abilityBehavior)
|
||||
{
|
||||
InventoryManager.Instance.AddAbilityForWeaponEvent(forEvent, abilityBehavior);
|
||||
}
|
||||
|
||||
public void RemoveAbilityForEvent(WeaponSystem.WeaponEvent forEvent, ForgeAbilityBehavior abilityBehavior)
|
||||
{
|
||||
InventoryManager.Instance.RemoveAbilityForWeaponEvent(forEvent, abilityBehavior);
|
||||
}
|
||||
|
||||
public void OnWeaponEventInventoryAdded(WeaponEventAbilityData data)
|
||||
{
|
||||
if (data.Ability is not ForgeAbilityBehavior abilityBehavior) return;
|
||||
|
||||
var selection = GetAbilitySelection(data.ForEvent);
|
||||
selection.AddSelectedAbility(abilityBehavior);
|
||||
}
|
||||
|
||||
public void OnWeaponEventInventoryRemoved(WeaponEventAbilityData data)
|
||||
{
|
||||
if (data.Ability is not ForgeAbilityBehavior abilityBehavior) return;
|
||||
|
||||
var selection = GetAbilitySelection(data.ForEvent);
|
||||
selection.RemoveSelectedAbility(abilityBehavior);
|
||||
}
|
||||
|
||||
public AbilitySelection GetAbilitySelection(WeaponSystem.WeaponEvent forEvent)
|
||||
{
|
||||
var abilitiesSelectionsMap = new Dictionary<WeaponSystem.WeaponEvent, AbilitySelection>
|
||||
{
|
||||
{ WeaponSystem.WeaponEvent.StartedFlying, _startedFlyingSelection },
|
||||
{ WeaponSystem.WeaponEvent.StoppedFlying, _stoppedFlyingSelection },
|
||||
{ WeaponSystem.WeaponEvent.FlyingTick, _whileFlyingSelection },
|
||||
};
|
||||
|
||||
return abilitiesSelectionsMap[forEvent];
|
||||
}
|
||||
}
|
||||
1
menus/scenes/overlaid_menus/InventoryUi.cs.uid
Normal file
1
menus/scenes/overlaid_menus/InventoryUi.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cvwiftuay8jep
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
[ext_resource type="Script" uid="uid://vu5kh5amnta" path="res://menus/scenes/overlaid_menus/inventory_wrapper.gd" id="1_yst23"]
|
||||
[ext_resource type="Script" uid="uid://1nf36h0gms3q" path="res://addons/maaacks_game_template/base/scripts/capture_focus.gd" id="2_ijoei"]
|
||||
[ext_resource type="Script" uid="uid://7yil0fiftvaf" path="res://menus/scenes/overlaid_menus/Inventory.cs" id="2_sb1gh"]
|
||||
[ext_resource type="Script" uid="uid://cvwiftuay8jep" path="res://menus/scenes/overlaid_menus/InventoryUi.cs" id="2_sb1gh"]
|
||||
[ext_resource type="PackedScene" uid="uid://dmv685sskgh3l" path="res://menus/scenes/components/ability_selection.tscn" id="3_ijoei"]
|
||||
|
||||
[node name="InventoryWrapper" type="Control" unique_id=1853168495]
|
||||
|
||||
@@ -15,7 +15,7 @@ warnings/check_invalid_track_paths=false
|
||||
[application]
|
||||
|
||||
config/name="Movement tests"
|
||||
run/main_scene="uid://vm22i5sv3p3s"
|
||||
run/main_scene="uid://cgi7qekk387cf"
|
||||
config/features=PackedStringArray("4.6", "C#", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
|
||||
@@ -240,9 +240,9 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
|
||||
Events.Subscribe(WeaponStoppedFlyingEventTag, _ => { _weaponFlyingAbility.Cancel(); });
|
||||
}
|
||||
|
||||
private List<ActiveEffectHandle> _grantedWeaponStartedFlyingAbilities = new List<ActiveEffectHandle>();
|
||||
private List<ActiveEffectHandle> _grantedWeaponStoppedFlyingAbilities = new List<ActiveEffectHandle>();
|
||||
private List<ActiveEffectHandle> _grantedWeaponFlyingTickAbilities = new List<ActiveEffectHandle>();
|
||||
private Dictionary<ForgeAbilityBehavior, ActiveEffectHandle> _grantedWeaponStartedFlyingAbilities = new ();
|
||||
private Dictionary<ForgeAbilityBehavior, ActiveEffectHandle> _grantedWeaponStoppedFlyingAbilities = new ();
|
||||
private Dictionary<ForgeAbilityBehavior, ActiveEffectHandle> _grantedWeaponFlyingTickAbilities = new ();
|
||||
|
||||
public enum WeaponEvent
|
||||
{
|
||||
@@ -253,12 +253,9 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
|
||||
|
||||
public void GrantNewAbilityForEvent(WeaponEvent forEvent, ForgeAbilityBehavior abilityBehavior)
|
||||
{
|
||||
var abilitiesMap = new Dictionary<WeaponEvent, List<ActiveEffectHandle>>
|
||||
{
|
||||
{ WeaponEvent.StartedFlying, _grantedWeaponStartedFlyingAbilities },
|
||||
{ WeaponEvent.StoppedFlying, _grantedWeaponStoppedFlyingAbilities },
|
||||
{ WeaponEvent.FlyingTick, _grantedWeaponFlyingTickAbilities },
|
||||
};
|
||||
var relevantMap = GetGrantedAbilities(forEvent);
|
||||
GD.Print($"Granted {abilityBehavior} for {forEvent}");
|
||||
if (relevantMap.ContainsKey(abilityBehavior)) return;
|
||||
|
||||
var eventTagsMap = new Dictionary<WeaponEvent, Tag>
|
||||
{
|
||||
@@ -288,10 +285,28 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
|
||||
effectComponents: [leftGrantComponent]);
|
||||
var effectHandle = EffectsManager.ApplyEffect(new Effect(leftGrantEffect, new EffectOwnership(this, this)));
|
||||
if (effectHandle == null) return;
|
||||
|
||||
abilitiesMap[forEvent].Add(effectHandle);
|
||||
relevantMap[abilityBehavior] = effectHandle;
|
||||
}
|
||||
|
||||
public void RemoveAbilityForEvent(WeaponEvent forEvent, ForgeAbilityBehavior abilityBehavior)
|
||||
{
|
||||
var relevantMap = GetGrantedAbilities(forEvent);
|
||||
if (!relevantMap.TryGetValue(abilityBehavior, out var effectHandle)) return;
|
||||
EffectsManager.RemoveEffect(effectHandle);
|
||||
relevantMap.Remove(abilityBehavior);
|
||||
}
|
||||
|
||||
public Dictionary<ForgeAbilityBehavior, ActiveEffectHandle> GetGrantedAbilities(WeaponEvent forEvent)
|
||||
{
|
||||
var abilitiesMap = new Dictionary<WeaponEvent, Dictionary<ForgeAbilityBehavior, ActiveEffectHandle>>
|
||||
{
|
||||
{ WeaponEvent.StartedFlying, _grantedWeaponStartedFlyingAbilities },
|
||||
{ WeaponEvent.StoppedFlying, _grantedWeaponStoppedFlyingAbilities },
|
||||
{ WeaponEvent.FlyingTick, _grantedWeaponFlyingTickAbilities },
|
||||
};
|
||||
|
||||
return abilitiesMap[forEvent];
|
||||
}
|
||||
|
||||
|
||||
public void WeaponLeft()
|
||||
{
|
||||
|
||||
@@ -2,7 +2,11 @@
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://duju3atqgltkg" path="res://scenes/explosion/explosion.tscn" id="1_mnals"]
|
||||
[ext_resource type="Script" uid="uid://bnee6amtc2bhj" path="res://forge/abilities/ForgeExplodingSwordBehavior.cs" id="1_ot53g"]
|
||||
[ext_resource type="Texture2D" uid="uid://c2akxlg7tdb67" path="res://assets/ui/IconGodotNode/node/icon_projectile.png" id="2_l3coe"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_ot53g")
|
||||
Explosion = ExtResource("1_mnals")
|
||||
Name = "Exploding Sword"
|
||||
Description = "Make the sword explode"
|
||||
Icon = ExtResource("2_l3coe")
|
||||
|
||||
@@ -6,4 +6,5 @@
|
||||
[resource]
|
||||
script = ExtResource("2_f5qgs")
|
||||
EffectData = ExtResource("1_hlq5f")
|
||||
Name = "Flying tick application"
|
||||
metadata/_custom_type_script = "uid://cl5hudinl1rex"
|
||||
|
||||
@@ -717,7 +717,8 @@ public partial class PlayerController : CharacterBody3D,
|
||||
_parryDash.StateEntered += OnDashParryStarted;
|
||||
|
||||
// Inventory Management
|
||||
InventoryManager.Instance.WeaponEventInventoryChanged += OnWeaponEventInventoryChanged;
|
||||
InventoryManager.Instance.WeaponEventAbilityAdded += OnWeaponEventAbilityAdded;
|
||||
InventoryManager.Instance.WeaponEventAbilityRemoved += OnWeaponEventAbilityRemoved;
|
||||
|
||||
// Forge events
|
||||
var weaponLeftToken = WeaponSystem.Events.Subscribe(WeaponSystem.WeaponStartedFlyingEventTag, OnWeaponLeft);
|
||||
@@ -751,9 +752,18 @@ public partial class PlayerController : CharacterBody3D,
|
||||
out var failures);
|
||||
}
|
||||
|
||||
public void OnWeaponEventInventoryChanged(WeaponEventInventoryChangedData data)
|
||||
public void OnWeaponEventAbilityAdded(WeaponEventAbilityData data)
|
||||
{
|
||||
WeaponSystem.GrantNewAbilityForEvent(data.ForEvent, WeaponExplosionBehavior);
|
||||
if (data.Ability is not ForgeAbilityBehavior abilityBehavior) return;
|
||||
|
||||
WeaponSystem.GrantNewAbilityForEvent(data.ForEvent, abilityBehavior);
|
||||
}
|
||||
|
||||
public void OnWeaponEventAbilityRemoved(WeaponEventAbilityData data)
|
||||
{
|
||||
if (data.Ability is not ForgeAbilityBehavior abilityBehavior) return;
|
||||
|
||||
WeaponSystem.RemoveAbilityForEvent(data.ForEvent, abilityBehavior);
|
||||
}
|
||||
|
||||
///////////////////////////
|
||||
@@ -1162,7 +1172,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
var tween = GetTree().CreateTween();
|
||||
tween.SetParallel();
|
||||
tween.SetTrans(Tween.TransitionType.Cubic);
|
||||
tween.SetEase(Tween.EaseType.InOut);
|
||||
tween.SetEase(Tween.EaseType.In);
|
||||
tween.TweenProperty(this, "global_position", targetLocation, tweenTime);
|
||||
|
||||
return tween;
|
||||
@@ -2024,8 +2034,8 @@ public partial class PlayerController : CharacterBody3D,
|
||||
|
||||
public void OnAimingEntered()
|
||||
{
|
||||
if (!CanPerformEmpoweredAction())
|
||||
return;
|
||||
// if (!CanPerformEmpoweredAction())
|
||||
// return;
|
||||
|
||||
// DashIndicatorMesh.Visible = true;
|
||||
if (!isOnFloorCustom())
|
||||
@@ -2039,8 +2049,8 @@ public partial class PlayerController : CharacterBody3D,
|
||||
// DashIndicatorMeshCylinder.Height = DashSystem.PlannedLocation.DistanceTo(GlobalPosition);
|
||||
// DashIndicatorNode.LookAt(DashSystem.PlannedLocation);
|
||||
|
||||
if (CanPerformEmpoweredAction())
|
||||
DashSystem.PrepareDash();
|
||||
// if (CanPerformEmpoweredAction())
|
||||
DashSystem.PrepareDash();
|
||||
}
|
||||
public void OnAimingExited()
|
||||
{
|
||||
@@ -2490,22 +2500,23 @@ public partial class PlayerController : CharacterBody3D,
|
||||
if (!HasSword) return;
|
||||
|
||||
if (_onWallHanging.Active) return;
|
||||
|
||||
if (_aiming.Active && WeaponSystem.InHandState.Active && CanPerformEmpoweredAction())
|
||||
|
||||
if (_aiming.Active && WeaponSystem.InHandState.Active)
|
||||
{
|
||||
ThrowWeapon();
|
||||
return;
|
||||
}
|
||||
if (WeaponSystem.FlyingState.Active)
|
||||
if (WeaponSystem.FlyingState.Active && CanPerformEmpoweredAction())
|
||||
{
|
||||
DashToFlyingWeapon();
|
||||
return;
|
||||
}
|
||||
if (WeaponSystem.PlantedState.Active)
|
||||
if (WeaponSystem.PlantedState.Active && CanPerformEmpoweredAction())
|
||||
{
|
||||
DashToPlantedWeapon();
|
||||
return;
|
||||
}
|
||||
if (!WeaponSystem.InHandState.Active) return;
|
||||
|
||||
var attackToDo = _isEnemyInDashAttackRange ? "dash_attack" : "standard_attack";
|
||||
_playerState.SendEvent(attackToDo);
|
||||
|
||||
Reference in New Issue
Block a user