Inventory management of granted abilities

This commit is contained in:
2026-04-21 11:38:04 +02:00
parent 667d6b2588
commit b0fe2549ea
18 changed files with 322 additions and 92 deletions

View File

@@ -240,9 +240,9 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
Events.Subscribe(WeaponStoppedFlyingEventTag, _ => { _weaponFlyingAbility.Cancel(); });
}
private List<ActiveEffectHandle> _grantedWeaponStartedFlyingAbilities = new List<ActiveEffectHandle>();
private List<ActiveEffectHandle> _grantedWeaponStoppedFlyingAbilities = new List<ActiveEffectHandle>();
private List<ActiveEffectHandle> _grantedWeaponFlyingTickAbilities = new List<ActiveEffectHandle>();
private Dictionary<ForgeAbilityBehavior, ActiveEffectHandle> _grantedWeaponStartedFlyingAbilities = new ();
private Dictionary<ForgeAbilityBehavior, ActiveEffectHandle> _grantedWeaponStoppedFlyingAbilities = new ();
private Dictionary<ForgeAbilityBehavior, ActiveEffectHandle> _grantedWeaponFlyingTickAbilities = new ();
public enum WeaponEvent
{
@@ -253,12 +253,9 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
public void GrantNewAbilityForEvent(WeaponEvent forEvent, ForgeAbilityBehavior abilityBehavior)
{
var abilitiesMap = new Dictionary<WeaponEvent, List<ActiveEffectHandle>>
{
{ WeaponEvent.StartedFlying, _grantedWeaponStartedFlyingAbilities },
{ WeaponEvent.StoppedFlying, _grantedWeaponStoppedFlyingAbilities },
{ WeaponEvent.FlyingTick, _grantedWeaponFlyingTickAbilities },
};
var relevantMap = GetGrantedAbilities(forEvent);
GD.Print($"Granted {abilityBehavior} for {forEvent}");
if (relevantMap.ContainsKey(abilityBehavior)) return;
var eventTagsMap = new Dictionary<WeaponEvent, Tag>
{
@@ -288,10 +285,28 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
effectComponents: [leftGrantComponent]);
var effectHandle = EffectsManager.ApplyEffect(new Effect(leftGrantEffect, new EffectOwnership(this, this)));
if (effectHandle == null) return;
abilitiesMap[forEvent].Add(effectHandle);
relevantMap[abilityBehavior] = effectHandle;
}
public void RemoveAbilityForEvent(WeaponEvent forEvent, ForgeAbilityBehavior abilityBehavior)
{
var relevantMap = GetGrantedAbilities(forEvent);
if (!relevantMap.TryGetValue(abilityBehavior, out var effectHandle)) return;
EffectsManager.RemoveEffect(effectHandle);
relevantMap.Remove(abilityBehavior);
}
public Dictionary<ForgeAbilityBehavior, ActiveEffectHandle> GetGrantedAbilities(WeaponEvent forEvent)
{
var abilitiesMap = new Dictionary<WeaponEvent, Dictionary<ForgeAbilityBehavior, ActiveEffectHandle>>
{
{ WeaponEvent.StartedFlying, _grantedWeaponStartedFlyingAbilities },
{ WeaponEvent.StoppedFlying, _grantedWeaponStoppedFlyingAbilities },
{ WeaponEvent.FlyingTick, _grantedWeaponFlyingTickAbilities },
};
return abilitiesMap[forEvent];
}
public void WeaponLeft()
{