Inventory management of granted abilities

This commit is contained in:
2026-04-21 11:38:04 +02:00
parent 667d6b2588
commit b0fe2549ea
18 changed files with 322 additions and 92 deletions

View File

@@ -0,0 +1,81 @@
using System.Collections.Generic;
using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Godot.Resources.Abilities;
using Godot;
using Movementtests.managers;
using Movementtests.systems;
[Tool, GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_crate.png")]
public partial class InventoryUi : Control
{
private AbilitySelection _startedFlyingSelection;
private AbilitySelection _whileFlyingSelection;
private AbilitySelection _stoppedFlyingSelection;
public override void _Ready()
{
_startedFlyingSelection = GetNode<AbilitySelection>("%StartedFlying");
_whileFlyingSelection = GetNode<AbilitySelection>("%WhileFlying");
_stoppedFlyingSelection = GetNode<AbilitySelection>("%StoppedFlying");
_startedFlyingSelection.Initialize(InventoryManager.Instance.WeaponEventsInventory[WeaponSystem.WeaponEvent.StartedFlying]);
_whileFlyingSelection.Initialize(InventoryManager.Instance.WeaponEventsInventory[WeaponSystem.WeaponEvent.FlyingTick]);
_stoppedFlyingSelection.Initialize(InventoryManager.Instance.WeaponEventsInventory[WeaponSystem.WeaponEvent.StoppedFlying]);
_startedFlyingSelection.AbilityAdded += AddAbilityForEvent;
_whileFlyingSelection.AbilityAdded += AddAbilityForEvent;
_stoppedFlyingSelection.AbilityAdded += AddAbilityForEvent;
_startedFlyingSelection.AbilityRemoved += RemoveAbilityForEvent;
_whileFlyingSelection.AbilityRemoved += RemoveAbilityForEvent;
_stoppedFlyingSelection.AbilityRemoved += RemoveAbilityForEvent;
InventoryManager.Instance.WeaponEventAbilityAdded += OnWeaponEventInventoryAdded;
InventoryManager.Instance.WeaponEventAbilityRemoved += OnWeaponEventInventoryRemoved;
}
public override void _ExitTree()
{
InventoryManager.Instance.WeaponEventAbilityAdded -= OnWeaponEventInventoryAdded;
InventoryManager.Instance.WeaponEventAbilityRemoved -= OnWeaponEventInventoryRemoved;
base._ExitTree();
}
public void AddAbilityForEvent(WeaponSystem.WeaponEvent forEvent, ForgeAbilityBehavior abilityBehavior)
{
InventoryManager.Instance.AddAbilityForWeaponEvent(forEvent, abilityBehavior);
}
public void RemoveAbilityForEvent(WeaponSystem.WeaponEvent forEvent, ForgeAbilityBehavior abilityBehavior)
{
InventoryManager.Instance.RemoveAbilityForWeaponEvent(forEvent, abilityBehavior);
}
public void OnWeaponEventInventoryAdded(WeaponEventAbilityData data)
{
if (data.Ability is not ForgeAbilityBehavior abilityBehavior) return;
var selection = GetAbilitySelection(data.ForEvent);
selection.AddSelectedAbility(abilityBehavior);
}
public void OnWeaponEventInventoryRemoved(WeaponEventAbilityData data)
{
if (data.Ability is not ForgeAbilityBehavior abilityBehavior) return;
var selection = GetAbilitySelection(data.ForEvent);
selection.RemoveSelectedAbility(abilityBehavior);
}
public AbilitySelection GetAbilitySelection(WeaponSystem.WeaponEvent forEvent)
{
var abilitiesSelectionsMap = new Dictionary<WeaponSystem.WeaponEvent, AbilitySelection>
{
{ WeaponSystem.WeaponEvent.StartedFlying, _startedFlyingSelection },
{ WeaponSystem.WeaponEvent.StoppedFlying, _stoppedFlyingSelection },
{ WeaponSystem.WeaponEvent.FlyingTick, _whileFlyingSelection },
};
return abilitiesSelectionsMap[forEvent];
}
}