Inventory management of granted abilities

This commit is contained in:
2026-04-21 11:38:04 +02:00
parent 667d6b2588
commit b0fe2549ea
18 changed files with 322 additions and 92 deletions

View File

@@ -1,55 +1,83 @@
using System;
using System.Collections.Generic;
using Gamesmiths.Forge.Godot.Resources.Abilities;
using Godot;
using Movementtests.systems;
[Tool, GlobalClass]
public partial class AbilitySelection : Control
{
[Signal] public delegate void AbilityAddedEventHandler(WeaponSystem.WeaponEvent forEvent, string abilityName);
[Signal] public delegate void AbilityAddedEventHandler(WeaponSystem.WeaponEvent forEvent, ForgeAbilityBehavior behavior);
[Signal] public delegate void AbilityRemovedEventHandler(WeaponSystem.WeaponEvent forEvent, ForgeAbilityBehavior behavior);
[Export] public WeaponSystem.WeaponEvent ForEvent { get; set; } = WeaponSystem.WeaponEvent.StartedFlying;
private string _title = string.Empty;
[Export] public string Title {
get => _title;
set
{
_title = value;
TitleChanged();
}
}
[Export] public string Title { get; set; } = string.Empty;
[Export] public PackedScene AbilitySelectionItem { get; set; }
[Export] public PackedScene AbilitySelectedItem { get; set; }
[Export] public ForgeAbilityBehavior[] AbilityBehaviors { get; set; }
private VBoxContainer _abilities;
private VBoxContainer _selectedAbilities;
private MenuButton _addAbility;
private PopupMenu _addAbilityMenu;
public override void _Ready()
{
_abilities = GetNode<VBoxContainer>("%SelectedAbilities");
var titleLabel = GetNode<Label>("%TitleLabel");
titleLabel.Text = Title;
_selectedAbilities = GetNode<VBoxContainer>("%SelectedAbilities");
_addAbility = GetNode<MenuButton>("%AddAbility");
_addAbilityMenu = _addAbility.GetPopup();
_addAbilityMenu.IdPressed += AddAbilityMenuOnIdPressed;
if (Engine.IsEditorHint()) return;
var i = 0;
foreach (var behavior in AbilityBehaviors)
{
_addAbilityMenu.AddIconItem(behavior.Icon, behavior.Name);
_addAbilityMenu.SetItemMetadata(i, behavior);
i += 1;
}
_addAbilityMenu.IndexPressed += AddAbilityMenuOnIndexPressed;
}
public void Initialize(IEnumerable<Resource> equippedAbilities)
{
foreach (var equippedAbility in equippedAbilities)
{
if (equippedAbility is not ForgeAbilityBehavior ability) continue;
AddSelectedAbility(ability);
}
}
private void AddAbilityMenuOnIndexPressed(long index)
{
var indexInt = Convert.ToInt32(index);
var metadata = _addAbilityMenu.GetItemMetadata(indexInt);
var name = _addAbilityMenu.GetItemText(indexInt);
EmitSignalAbilityAdded(ForEvent, name);
var metadata = (ForgeAbilityBehavior) _addAbilityMenu.GetItemMetadata(indexInt);
EmitSignalAbilityAdded(ForEvent, metadata);
}
private void AddAbilityMenuOnIdPressed(long id)
public void AddSelectedAbility(ForgeAbilityBehavior behavior)
{
var newSelectedAbilityItem = AbilitySelectedItem.Instantiate() as SelectedAbility;
if (newSelectedAbilityItem == null) return;
newSelectedAbilityItem.SetAbility(behavior);
newSelectedAbilityItem.AbilityRemoved += ability => EmitSignalAbilityRemoved(ForEvent, ability);
_selectedAbilities.AddChild(newSelectedAbilityItem);
}
public void TitleChanged()
public void RemoveSelectedAbility(ForgeAbilityBehavior behavior)
{
var titleLabel = GetNode<Label>("%TitleLabel");
titleLabel.Text = Title;
foreach (var child in _selectedAbilities.GetChildren())
{
if (child is not SelectedAbility selectedAbility || selectedAbility.Ability != behavior) continue;
_selectedAbilities.RemoveChild(selectedAbility);
_addAbility.GrabFocus();
return;
}
}
}

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@@ -0,0 +1,56 @@
using Godot;
using System;
using Gamesmiths.Forge.Godot.Resources.Abilities;
[Tool, GlobalClass]
public partial class SelectedAbility : Control
{
[Signal] public delegate void AbilityRemovedEventHandler(ForgeAbilityBehavior ability);
private ForgeAbilityBehavior? _ability;
[Export]
public ForgeAbilityBehavior? Ability
{
get => _ability;
set
{
_ability = value;
if (_ability == null || !Engine.IsEditorHint()) return;
AbilityUpdated();
}
}
private TextureRect? _icon;
private Label? _title;
private Button? _remove;
public override void _Ready()
{
_icon = GetNode<TextureRect>("%Icon");
_title = GetNode<Label>("%Title");
_remove = GetNode<Button>("%Remove");
_remove.Pressed += () => EmitSignalAbilityRemoved(Ability);
}
public void SetAbility(ForgeAbilityBehavior ability)
{
_ability = ability;
AbilityUpdated();
}
public void AbilityUpdated()
{
var icon = _icon ?? GetNode<TextureRect>("%Icon");
var title = _title ?? GetNode<Label>("%Title");
if (icon == null || title == null) return;
if (_ability == null)
{
icon.Texture = null;
title.Text = "";
return;
}
icon.Texture = _ability.Icon;
title.Text = _ability.Name;
}
}

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@@ -0,0 +1 @@
uid://duest06l5answ

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@@ -1,8 +1,9 @@
[gd_scene format=3 uid="uid://dmv685sskgh3l"]
[ext_resource type="Script" uid="uid://5emed8iegtui" path="res://menus/scenes/components/AbilitySelection.cs" id="1_fcxyu"]
[ext_resource type="Resource" uid="uid://ifeavnlps7hy" path="res://scenes/player_controller/resources/forge/exploding_sword.tres" id="2_j1yif"]
[ext_resource type="Texture2D" uid="uid://by5v33lu8v1fm" path="res://assets/ui/input-prompts/Flairs/Vector/flair_plus.svg" id="2_uf3m5"]
[ext_resource type="Texture2D" uid="uid://c2akxlg7tdb67" path="res://assets/ui/IconGodotNode/node/icon_projectile.png" id="3_41pdy"]
[ext_resource type="PackedScene" uid="uid://cjnimmo2jyvx7" path="res://menus/scenes/components/selected_ability.tscn" id="3_cndde"]
[node name="AbilitySelection" type="MarginContainer" unique_id=1373426933]
size_flags_horizontal = 3
@@ -11,6 +12,9 @@ theme_override_constants/margin_top = 4
theme_override_constants/margin_right = 4
theme_override_constants/margin_bottom = 4
script = ExtResource("1_fcxyu")
Title = "Test"
AbilitySelectedItem = ExtResource("3_cndde")
AbilityBehaviors = [ExtResource("2_j1yif")]
[node name="HBoxContainer" type="VBoxContainer" parent="." unique_id=364343452]
layout_mode = 2
@@ -18,6 +22,7 @@ layout_mode = 2
[node name="TitleLabel" type="Label" parent="HBoxContainer" unique_id=8350369]
unique_name_in_owner = true
layout_mode = 2
text = "Test"
[node name="SelectedAbilities" type="VBoxContainer" parent="HBoxContainer" unique_id=1173689490]
unique_name_in_owner = true
@@ -39,7 +44,3 @@ layout_mode = 2
focus_mode = 2
text = "Add ability"
icon = ExtResource("2_uf3m5")
item_count = 1
popup/item_0/text = "Weapon explosion"
popup/item_0/icon = ExtResource("3_41pdy")
popup/item_0/id = 0

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@@ -0,0 +1,30 @@
[gd_scene format=3 uid="uid://cjnimmo2jyvx7"]
[ext_resource type="Script" uid="uid://duest06l5answ" path="res://menus/scenes/components/SelectedAbility.cs" id="1_dc51o"]
[ext_resource type="Resource" uid="uid://ifeavnlps7hy" path="res://scenes/player_controller/resources/forge/exploding_sword.tres" id="2_um64s"]
[ext_resource type="Texture2D" uid="uid://b3403ry3yxw1t" path="res://assets/ui/input-prompts/Flairs/Vector/flair_cross.svg" id="4_x7nho"]
[sub_resource type="AtlasTexture" id="AtlasTexture_2nvj1"]
atlas = ExtResource("4_x7nho")
region = Rect2(20, 20, 24, 24)
[node name="SelectedAbility" type="PanelContainer" unique_id=931414010]
script = ExtResource("1_dc51o")
Ability = ExtResource("2_um64s")
[node name="HBoxContainer" type="HBoxContainer" parent="." unique_id=489712453]
layout_mode = 2
[node name="Icon" type="TextureRect" parent="HBoxContainer" unique_id=1615158957]
unique_name_in_owner = true
layout_mode = 2
stretch_mode = 3
[node name="Title" type="Label" parent="HBoxContainer" unique_id=809638027]
unique_name_in_owner = true
layout_mode = 2
[node name="Remove" type="Button" parent="HBoxContainer" unique_id=1761723956]
unique_name_in_owner = true
layout_mode = 2
icon = SubResource("AtlasTexture_2nvj1")