stunnable targets on hit
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@@ -20,9 +20,9 @@ public class MovementSystemUnitTest
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var inputs = new MovementInputs(
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Velocity: Vector3.Zero,
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TargetLocation: new Vector3(10, 0, 0),
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isOnFloor: false,
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gravity: Vector3.Down * 9.8f,
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delta: 1.0
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IsOnFloor: false,
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Gravity: Vector3.Down * 9.8f,
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Delta: 1.0
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);
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var v = move.ComputeVelocity(inputs);
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