stunnable targets on hit
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@@ -5,9 +5,10 @@ namespace Movementtests.interfaces;
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public record MovementInputs(
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Vector3 Velocity = default,
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Vector3 TargetLocation = default,
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bool isOnFloor = false,
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Vector3 gravity = default,
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double delta = 0);
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bool IsOnFloor = false,
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bool IsStunned = false,
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Vector3 Gravity = default,
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double Delta = 0);
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public interface IMoveable
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{
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