updating project files
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 31s
Create tag and build when new code gets to main / Test (push) Has been cancelled
Create tag and build when new code gets to main / Export (push) Has been cancelled

This commit is contained in:
2026-01-28 09:50:10 +01:00
parent 119850a7b4
commit af1f6da98d
656 changed files with 12395 additions and 5889 deletions

View File

@@ -1,16 +1,16 @@
[gd_scene load_steps=3 format=3]
[gd_scene format=3 uid="uid://sql8ln0s26la"]
[ext_resource type="Texture2D" uid="uid://xb5fialweqfw" path="res://godot_state_charts_examples/ant_hill/nest/nest.svg" id="1_8slek"]
[sub_resource type="CircleShape2D" id="CircleShape2D_b8f1n"]
radius = 37.1214
[node name="Nest" type="Sprite2D" groups=["nest"]]
[node name="Nest" type="Sprite2D" unique_id=1978929971 groups=["nest"]]
texture = ExtResource("1_8slek")
[node name="Area2D" type="Area2D" parent="."]
[node name="Area2D" type="Area2D" parent="." unique_id=632483343]
metadata/owner = NodePath("..")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D" unique_id=1316671415]
position = Vector2(-1, -1)
shape = SubResource("CircleShape2D_b8f1n")