updating project files
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@@ -1,4 +1,4 @@
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[gd_resource type="ShaderMaterial" load_steps=8 format=3 uid="uid://bibpkiinj8gq7"]
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[gd_resource type="ShaderMaterial" format=3 uid="uid://bibpkiinj8gq7"]
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[ext_resource type="Shader" uid="uid://l11jog608jo1" path="res://assets/water/water.gdshader" id="1_441rt"]
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=3 format=3 uid="uid://c066hc7yu36wx"]
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[gd_scene format=3 uid="uid://c066hc7yu36wx"]
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[ext_resource type="Material" uid="uid://bibpkiinj8gq7" path="res://assets/water/water.tres" id="1_6nw2d"]
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@@ -7,7 +7,7 @@ size = Vector2(1, 1)
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subdivide_width = 200
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subdivide_depth = 200
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[node name="Water" type="MeshInstance3D"]
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[node name="Water" type="MeshInstance3D" unique_id=1094675510]
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cast_shadow = 0
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mesh = SubResource("PlaneMesh_i6g1k")
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surface_material_override/0 = ExtResource("1_6nw2d")
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