started working on sword dash tutorial and bullet time is now unlimited while aiming in air
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@@ -713,11 +713,11 @@ public partial class PlayerController : CharacterBody3D,
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{
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_isWallJumpAvailable = true;
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_canDashAirborne = true;
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ResetTimeScale();
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if (_simpleDashCooldownTimer.IsStopped())
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_simpleDashCooldownTimer.Start();
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if (_bufferedAction == BufferedActions.MantleJump)
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{
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_playerState.SendEvent("jump");
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@@ -1827,7 +1827,7 @@ public partial class PlayerController : CharacterBody3D,
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public void ReduceTimeScaleWhileAiming()
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{
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Engine.SetTimeScale(TimeScaleAimInAir);
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_timeScaleAimInAirTimer.Start();
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// _timeScaleAimInAirTimer.Start();
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}
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public void ResetTimeScale()
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{
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