started working on sword dash tutorial and bullet time is now unlimited while aiming in air
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This commit is contained in:
2026-02-10 16:44:45 +01:00
parent cb348667f5
commit aaa9b102c1
3 changed files with 112 additions and 13 deletions

View File

@@ -415,7 +415,7 @@ wait_time = 2.0
one_shot = true
[node name="TimeScaleAimInAir" type="Timer" parent="." unique_id=1346687662]
wait_time = 2.0
wait_time = 5.0
one_shot = true
ignore_time_scale = true

View File

@@ -713,11 +713,11 @@ public partial class PlayerController : CharacterBody3D,
{
_isWallJumpAvailable = true;
_canDashAirborne = true;
ResetTimeScale();
if (_simpleDashCooldownTimer.IsStopped())
_simpleDashCooldownTimer.Start();
if (_bufferedAction == BufferedActions.MantleJump)
{
_playerState.SendEvent("jump");
@@ -1827,7 +1827,7 @@ public partial class PlayerController : CharacterBody3D,
public void ReduceTimeScaleWhileAiming()
{
Engine.SetTimeScale(TimeScaleAimInAir);
_timeScaleAimInAirTimer.Start();
// _timeScaleAimInAirTimer.Start();
}
public void ResetTimeScale()
{