back with more tests
This commit is contained in:
101
tests/components/DamageComponentUnitTest.cs
Normal file
101
tests/components/DamageComponentUnitTest.cs
Normal file
@@ -0,0 +1,101 @@
|
|||||||
|
using Godot;
|
||||||
|
using GdUnit4;
|
||||||
|
using static GdUnit4.Assertions;
|
||||||
|
using Movementtests.interfaces;
|
||||||
|
using Movementtests.systems.damage;
|
||||||
|
|
||||||
|
namespace Movementtests.tests;
|
||||||
|
|
||||||
|
[TestSuite, RequireGodotRuntime]
|
||||||
|
public class DamageComponentUnitTest
|
||||||
|
{
|
||||||
|
[TestCase]
|
||||||
|
public void DamageModifierAppliesWhenTypeMatches()
|
||||||
|
{
|
||||||
|
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
|
||||||
|
var modifier = new RDamageModifier(EDamageTypes.Normal, 2.0f);
|
||||||
|
var signalTriggered = false;
|
||||||
|
modifier.DamageTaken += (_, _) => signalTriggered = true;
|
||||||
|
|
||||||
|
var result = modifier.TakeDamage(input);
|
||||||
|
|
||||||
|
AssertFloat(result.Damage.DamageDealt).IsEqual(20.0f);
|
||||||
|
AssertBool(signalTriggered).IsTrue();
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase]
|
||||||
|
public void DamageModifierIgnoresWhenTypeDifferent()
|
||||||
|
{
|
||||||
|
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
|
||||||
|
var modifier = new RDamageModifier(EDamageTypes.Fire, 3.0f);
|
||||||
|
var signalTriggered = false;
|
||||||
|
modifier.DamageTaken += (_, _) => signalTriggered = true;
|
||||||
|
|
||||||
|
var result = modifier.TakeDamage(input);
|
||||||
|
|
||||||
|
AssertFloat(result.Damage.DamageDealt).IsEqual(0.0f);
|
||||||
|
AssertBool(signalTriggered).IsFalse(); // No damage actually taken
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase]
|
||||||
|
public void DamageableSumsAllModifiers()
|
||||||
|
{
|
||||||
|
var mod1 = new RDamageModifier(EDamageTypes.Normal, 1.0f);
|
||||||
|
var mod2 = new RDamageModifier(EDamageTypes.Normal, 0.5f);
|
||||||
|
|
||||||
|
var damageable = new CDamageable();
|
||||||
|
damageable.DamageModifiers = new[] { mod1, mod2 };
|
||||||
|
var signalTriggered = false;
|
||||||
|
damageable.DamageTaken += (_, _) => signalTriggered = true;
|
||||||
|
|
||||||
|
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
|
||||||
|
var result = damageable.TakeDamage(input);
|
||||||
|
|
||||||
|
AssertFloat(result.Damage.DamageDealt).IsEqual(15.0f);
|
||||||
|
AssertBool(signalTriggered).IsTrue();
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase]
|
||||||
|
public void ComputeDamageModifierAppliesWhenTypeMatches()
|
||||||
|
{
|
||||||
|
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
|
||||||
|
var modifier = new RDamageModifier(EDamageTypes.Normal, 2.0f);
|
||||||
|
var signalTriggered = false;
|
||||||
|
modifier.DamageTaken += (_, _) => signalTriggered = true;
|
||||||
|
|
||||||
|
var result = modifier.ComputeDamage(input);
|
||||||
|
|
||||||
|
AssertFloat(result.Damage.DamageDealt).IsEqual(20.0f);
|
||||||
|
AssertBool(signalTriggered).IsFalse();
|
||||||
|
}
|
||||||
|
[TestCase]
|
||||||
|
public void ComputeDamageModifierIgnoresWhenTypeDifferent()
|
||||||
|
{
|
||||||
|
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
|
||||||
|
var modifier = new RDamageModifier(EDamageTypes.Fire, 3.0f);
|
||||||
|
var signalTriggered = false;
|
||||||
|
modifier.DamageTaken += (_, _) => signalTriggered = true;
|
||||||
|
|
||||||
|
var result = modifier.ComputeDamage(input);
|
||||||
|
|
||||||
|
AssertFloat(result.Damage.DamageDealt).IsEqual(0.0f);
|
||||||
|
AssertBool(signalTriggered).IsFalse();
|
||||||
|
}
|
||||||
|
[TestCase]
|
||||||
|
public void ComputeDamageableSumsAllModifiers()
|
||||||
|
{
|
||||||
|
var mod1 = new RDamageModifier(EDamageTypes.Normal, 1.0f);
|
||||||
|
var mod2 = new RDamageModifier(EDamageTypes.Normal, 0.5f);
|
||||||
|
|
||||||
|
var cDamageable = new CDamageable();
|
||||||
|
cDamageable.DamageModifiers = new[] { mod1, mod2 };
|
||||||
|
var signalTriggered = false;
|
||||||
|
cDamageable.DamageTaken += (_, _) => signalTriggered = true;
|
||||||
|
|
||||||
|
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
|
||||||
|
var result = cDamageable.ComputeDamage(input);
|
||||||
|
|
||||||
|
AssertFloat(result.Damage.DamageDealt).IsEqual(15.0f);
|
||||||
|
AssertBool(signalTriggered).IsFalse();
|
||||||
|
}
|
||||||
|
}
|
||||||
1
tests/components/DamageComponentUnitTest.cs.uid
Normal file
1
tests/components/DamageComponentUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://db6rva7uccppc
|
||||||
55
tests/components/HealthComponentUnitTest.cs
Normal file
55
tests/components/HealthComponentUnitTest.cs
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
using Godot;
|
||||||
|
using GdUnit4;
|
||||||
|
using static GdUnit4.Assertions;
|
||||||
|
using Movementtests.interfaces;
|
||||||
|
using Movementtests.systems.damage;
|
||||||
|
|
||||||
|
namespace Movementtests.tests;
|
||||||
|
|
||||||
|
[TestSuite, RequireGodotRuntime]
|
||||||
|
public class HealthComponentUnitTest
|
||||||
|
{
|
||||||
|
[TestCase]
|
||||||
|
public void ReadyInitializesCurrentHealth()
|
||||||
|
{
|
||||||
|
var cHealth = new CHealth();
|
||||||
|
cHealth.RHealth = new RHealth(150.0f);
|
||||||
|
cHealth._Ready();
|
||||||
|
AssertFloat(cHealth.CurrentHealth).IsEqual(150.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase]
|
||||||
|
public void ReduceHealthDecreasesAndDoesNotDeplete()
|
||||||
|
{
|
||||||
|
var cHealth = new CHealth();
|
||||||
|
cHealth.RHealth = new RHealth(100.0f);
|
||||||
|
cHealth.CurrentHealth = 100.0f;
|
||||||
|
|
||||||
|
var damage = new DamageRecord(Vector3.Zero, new RDamage(25.0f, EDamageTypes.Normal));
|
||||||
|
var record = cHealth.ReduceHealth(source: null!, damageRecord: damage);
|
||||||
|
|
||||||
|
AssertFloat(cHealth.CurrentHealth).IsEqual(75.0f);
|
||||||
|
AssertFloat(record.CurrentHealth).IsEqual(75.0f);
|
||||||
|
AssertFloat(record.PreviousHealth).IsEqual(100.0f);
|
||||||
|
AssertFloat(record.MaxHealth).IsEqual(100.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase]
|
||||||
|
public void ReduceHealthTriggersDepletionToZero()
|
||||||
|
{
|
||||||
|
var cHealth = new CHealth();
|
||||||
|
cHealth.RHealth = new RHealth(50.0f);
|
||||||
|
cHealth.CurrentHealth = 50.0f;
|
||||||
|
|
||||||
|
bool depleted = false;
|
||||||
|
cHealth.HealthDepleted += _ => depleted = true;
|
||||||
|
|
||||||
|
var damage = new DamageRecord(Vector3.Zero, new RDamage(100.0f, EDamageTypes.Normal));
|
||||||
|
var record = cHealth.ReduceHealth(source: null!, damageRecord: damage);
|
||||||
|
|
||||||
|
AssertBool(depleted).IsTrue();
|
||||||
|
AssertFloat(cHealth.CurrentHealth).IsEqual(0.0f);
|
||||||
|
AssertFloat(record.CurrentHealth).IsEqual(-50.0f);
|
||||||
|
AssertFloat(record.MaxHealth).IsEqual(50.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
1
tests/components/HealthComponentUnitTest.cs.uid
Normal file
1
tests/components/HealthComponentUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://bd52i51hncgmf
|
||||||
32
tests/components/KnockbackComponentUnitTest.cs
Normal file
32
tests/components/KnockbackComponentUnitTest.cs
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
using Godot;
|
||||||
|
using GdUnit4;
|
||||||
|
using static GdUnit4.Assertions;
|
||||||
|
using Movementtests.interfaces;
|
||||||
|
using Movementtests.systems.damage;
|
||||||
|
|
||||||
|
namespace Movementtests.tests;
|
||||||
|
|
||||||
|
[TestSuite, RequireGodotRuntime]
|
||||||
|
public class KnockbackComponentUnitTest
|
||||||
|
{
|
||||||
|
[TestCase]
|
||||||
|
public void RegisterAndComputeKnockback()
|
||||||
|
{
|
||||||
|
var cKnock = new CKnockback();
|
||||||
|
cKnock.RKnockback = new RKnockback(2.0f);
|
||||||
|
cKnock.GlobalPosition = Vector3.Zero;
|
||||||
|
|
||||||
|
var damage = new DamageRecord(new Vector3(10, 0, 0), new RDamage(0, EDamageTypes.Normal));
|
||||||
|
var record = new KnockbackRecord(damage, 1.5f);
|
||||||
|
|
||||||
|
cKnock.RegisterKnockback(record);
|
||||||
|
var force = cKnock.ComputeKnockback();
|
||||||
|
|
||||||
|
// Direction from source(10,0,0) to target(0,0,0) is (-1,0,0), scaled by modifier(2) and multiplier(1.5) => (-3,0,0)
|
||||||
|
AssertVector(force).IsEqual(new Vector3(-3, 0, 0));
|
||||||
|
|
||||||
|
// Second call returns zero since internal state resets
|
||||||
|
var second = cKnock.ComputeKnockback();
|
||||||
|
AssertVector(second).IsEqual(Vector3.Zero);
|
||||||
|
}
|
||||||
|
}
|
||||||
1
tests/components/KnockbackComponentUnitTest.cs.uid
Normal file
1
tests/components/KnockbackComponentUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://bv0eionbgbig5
|
||||||
32
tests/components/MovementSystemUnitTest.cs
Normal file
32
tests/components/MovementSystemUnitTest.cs
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
using Godot;
|
||||||
|
using GdUnit4;
|
||||||
|
using static GdUnit4.Assertions;
|
||||||
|
using Movementtests.interfaces;
|
||||||
|
using Movementtests.scenes.movement;
|
||||||
|
|
||||||
|
namespace Movementtests.tests;
|
||||||
|
|
||||||
|
[TestSuite, RequireGodotRuntime]
|
||||||
|
public class MovementSystemUnitTest
|
||||||
|
{
|
||||||
|
[TestCase]
|
||||||
|
public void GroundedMovementAcceleratesAndAppliesGravity()
|
||||||
|
{
|
||||||
|
var move = new CGroundedMovement();
|
||||||
|
move.RMovement = new RMovement(speed: 10.0f, acceleration: 1.0f, gravityModifier: 0.5f, targetHeight: 0.0f);
|
||||||
|
move.WallInFrontRayCast = new RayCast3D();
|
||||||
|
//move.GlobalPosition = Vector3.Zero;
|
||||||
|
|
||||||
|
var inputs = new MovementInputs(
|
||||||
|
Velocity: Vector3.Zero,
|
||||||
|
TargetLocation: new Vector3(10, 0, 0),
|
||||||
|
isOnFloor: false,
|
||||||
|
gravity: Vector3.Down * 9.8f,
|
||||||
|
delta: 1.0
|
||||||
|
);
|
||||||
|
|
||||||
|
var v = move.ComputeVelocity(inputs);
|
||||||
|
|
||||||
|
AssertVector(v).IsEqualApprox(new Vector3(10, -4.9f, 0), new Vector3(0.001f, 0.001f, 0.001f));
|
||||||
|
}
|
||||||
|
}
|
||||||
1
tests/components/MovementSystemUnitTest.cs.uid
Normal file
1
tests/components/MovementSystemUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://cofj5s4x74ay
|
||||||
30
tests/enemies/EnemyUnitTest.cs
Normal file
30
tests/enemies/EnemyUnitTest.cs
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
using Godot;
|
||||||
|
using GdUnit4;
|
||||||
|
using static GdUnit4.Assertions;
|
||||||
|
using Movementtests.interfaces;
|
||||||
|
using Movementtests.systems.damage;
|
||||||
|
|
||||||
|
namespace Movementtests.tests;
|
||||||
|
|
||||||
|
[TestSuite, RequireGodotRuntime]
|
||||||
|
public class EnemyUnitTest
|
||||||
|
{
|
||||||
|
[TestCase]
|
||||||
|
public void ComputeDamageNoComponent()
|
||||||
|
{
|
||||||
|
var enemy = new Enemy();
|
||||||
|
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
|
||||||
|
|
||||||
|
var result = enemy.ComputeDamage(input);
|
||||||
|
AssertFloat(result.Damage.DamageDealt).IsEqual(0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase]
|
||||||
|
public void Unstun()
|
||||||
|
{
|
||||||
|
var enemy = new Enemy();
|
||||||
|
enemy.IsStunned = true;
|
||||||
|
enemy.Unstun();
|
||||||
|
AssertBool(enemy.IsStunned).IsFalse();
|
||||||
|
}
|
||||||
|
}
|
||||||
1
tests/enemies/EnemyUnitTest.cs.uid
Normal file
1
tests/enemies/EnemyUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://cojxgcs6xqqoq
|
||||||
55
tests/player/DashSystemUnitTest.cs
Normal file
55
tests/player/DashSystemUnitTest.cs
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
using Godot;
|
||||||
|
using GdUnit4;
|
||||||
|
using static GdUnit4.Assertions;
|
||||||
|
using Movementtests.systems;
|
||||||
|
|
||||||
|
namespace Movementtests.tests;
|
||||||
|
|
||||||
|
[TestSuite, RequireGodotRuntime]
|
||||||
|
public class DashSystemUnitTest
|
||||||
|
{
|
||||||
|
private DashSystem _dashSystem;
|
||||||
|
|
||||||
|
[BeforeTest]
|
||||||
|
public void SetupTest()
|
||||||
|
{
|
||||||
|
_dashSystem = new DashSystem();
|
||||||
|
|
||||||
|
_dashSystem.DashCast3D = new ShapeCast3D();
|
||||||
|
_dashSystem.AddChild(_dashSystem.DashCast3D);
|
||||||
|
|
||||||
|
_dashSystem._dashCastDrop = new ShapeCast3D();
|
||||||
|
_dashSystem.AddChild(_dashSystem._dashCastDrop);
|
||||||
|
|
||||||
|
_dashSystem._dashTarget = new MeshInstance3D();
|
||||||
|
_dashSystem.AddChild(_dashSystem._dashTarget);
|
||||||
|
|
||||||
|
_dashSystem._dashDropIndicator = new MeshInstance3D();
|
||||||
|
_dashSystem.AddChild(_dashSystem._dashDropIndicator);
|
||||||
|
|
||||||
|
_dashSystem._dashDropLocationIndicator = new MeshInstance3D();
|
||||||
|
_dashSystem.AddChild(_dashSystem._dashDropLocationIndicator);
|
||||||
|
}
|
||||||
|
|
||||||
|
[AfterTest]
|
||||||
|
public void CleanupTest()
|
||||||
|
{
|
||||||
|
_dashSystem?.Free();
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase]
|
||||||
|
public void TestStopPreparingDash()
|
||||||
|
{
|
||||||
|
_dashSystem.CanDashThroughTarget = true;
|
||||||
|
_dashSystem._dashTarget.Visible = true;
|
||||||
|
_dashSystem._dashDropIndicator.Visible = true;
|
||||||
|
_dashSystem._dashDropLocationIndicator.Visible = true;
|
||||||
|
|
||||||
|
_dashSystem.StopPreparingDash();
|
||||||
|
|
||||||
|
AssertBool(_dashSystem.CanDashThroughTarget).IsFalse();
|
||||||
|
AssertBool(_dashSystem._dashTarget.Visible).IsFalse();
|
||||||
|
AssertBool(_dashSystem._dashDropIndicator.Visible).IsFalse();
|
||||||
|
AssertBool(_dashSystem._dashDropLocationIndicator.Visible).IsFalse();
|
||||||
|
}
|
||||||
|
}
|
||||||
1
tests/player/DashSystemUnitTest.cs.uid
Normal file
1
tests/player/DashSystemUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://pv570go4cxws
|
||||||
91
tests/player/HeadSystemUnitTest.cs
Normal file
91
tests/player/HeadSystemUnitTest.cs
Normal file
@@ -0,0 +1,91 @@
|
|||||||
|
using Godot;
|
||||||
|
using GdUnit4;
|
||||||
|
using static GdUnit4.Assertions;
|
||||||
|
using Movementtests.systems;
|
||||||
|
|
||||||
|
namespace Movementtests.tests;
|
||||||
|
|
||||||
|
[TestSuite, RequireGodotRuntime]
|
||||||
|
public class HeadSystemUnitTest
|
||||||
|
{
|
||||||
|
private HeadSystem _head;
|
||||||
|
|
||||||
|
[BeforeTest]
|
||||||
|
public void SetupTest()
|
||||||
|
{
|
||||||
|
_head = new HeadSystem();
|
||||||
|
_head._camera = new Camera3D();
|
||||||
|
_head.AddChild(_head._camera);
|
||||||
|
|
||||||
|
_head._cameraAnchor = new Marker3D();
|
||||||
|
_head.AddChild(_head._cameraAnchor);
|
||||||
|
|
||||||
|
_head._fpRig = new Node3D();
|
||||||
|
_head.AddChild(_head._fpRig);
|
||||||
|
|
||||||
|
_head._fpDisplacedRig = new Node3D();
|
||||||
|
_head.AddChild(_head._fpDisplacedRig);
|
||||||
|
}
|
||||||
|
|
||||||
|
[AfterTest]
|
||||||
|
public void CleanupTest()
|
||||||
|
{
|
||||||
|
_head?.Free();
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase]
|
||||||
|
public void TestResetHeadBobbing()
|
||||||
|
{
|
||||||
|
_head._bobbingAccumulator = 10.0f;
|
||||||
|
_head.ResetHeadBobbing();
|
||||||
|
AssertFloat(_head._bobbingAccumulator).IsEqual(0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase]
|
||||||
|
public void TestComputeHowMuchInputForward()
|
||||||
|
{
|
||||||
|
Vector3 forwardInput = new Vector3(0, 0, -1);
|
||||||
|
AssertFloat(_head.ComputeHowMuchInputForward(forwardInput)).IsEqual(1.0f);
|
||||||
|
|
||||||
|
Vector3 backwardInput = new Vector3(0, 0, 1);
|
||||||
|
AssertFloat(_head.ComputeHowMuchInputForward(backwardInput)).IsEqual(-1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase]
|
||||||
|
public void TestComputeHowMuchInputSideways()
|
||||||
|
{
|
||||||
|
Vector3 rightInput = new Vector3(1, 0, 0);
|
||||||
|
AssertFloat(_head.ComputeHowMuchInputSideways(rightInput)).IsEqual(1.0f);
|
||||||
|
|
||||||
|
Vector3 leftInput = new Vector3(-1, 0, 0);
|
||||||
|
AssertFloat(_head.ComputeHowMuchInputSideways(leftInput)).IsEqual(-1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase]
|
||||||
|
public void TestGetForwardHorizontalVector()
|
||||||
|
{
|
||||||
|
Vector3 forward = _head.GetForwardHorizontalVector();
|
||||||
|
AssertVector(forward).IsEqualApprox(Vector3.Back, new Vector3(0.001f, 0.001f, 0.001f));
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase]
|
||||||
|
public void TestLookAroundRotation()
|
||||||
|
{
|
||||||
|
var inputs = new HeadSystem.CameraParameters(
|
||||||
|
Delta: 0.016,
|
||||||
|
LookDir: new Vector2(1, 0),
|
||||||
|
PlayerInput: Vector3.Zero,
|
||||||
|
PlayerVelocity: Vector3.Zero,
|
||||||
|
WallContactPoint: Vector3.Zero,
|
||||||
|
SensitivitMultiplier: 1.0f,
|
||||||
|
WithCameraJitter: false,
|
||||||
|
WithCameraBobbing: false,
|
||||||
|
BobbingMultiplier: 1.0f,
|
||||||
|
FovMultiplier: 1.0f
|
||||||
|
);
|
||||||
|
|
||||||
|
float initialY = _head.Rotation.Y;
|
||||||
|
_head.LookAround(inputs);
|
||||||
|
AssertFloat(_head.Rotation.Y).IsEqual(initialY + 1.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
1
tests/player/HeadSystemUnitTest.cs.uid
Normal file
1
tests/player/HeadSystemUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://bp0xn8k3dmfkg
|
||||||
149
tests/player/PlayerControllerUnitTest.cs
Normal file
149
tests/player/PlayerControllerUnitTest.cs
Normal file
@@ -0,0 +1,149 @@
|
|||||||
|
using Godot;
|
||||||
|
using GdUnit4;
|
||||||
|
using static GdUnit4.Assertions;
|
||||||
|
using Movementtests.interfaces;
|
||||||
|
using Movementtests.systems.damage;
|
||||||
|
|
||||||
|
namespace Movementtests.tests;
|
||||||
|
|
||||||
|
[TestSuite, RequireGodotRuntime]
|
||||||
|
public class PlayerControllerUnitTest
|
||||||
|
{
|
||||||
|
private PlayerController _player;
|
||||||
|
|
||||||
|
[BeforeTest]
|
||||||
|
public void SetupTest()
|
||||||
|
{
|
||||||
|
_player = new PlayerController();
|
||||||
|
_player._targetSpeed = 7.0f;
|
||||||
|
_player._gravity = 9.8f;
|
||||||
|
|
||||||
|
var rHealth = new RHealth(100.0f);
|
||||||
|
_player.RHealth = rHealth;
|
||||||
|
_player.CHealth = new CHealth { RHealth = rHealth, CurrentHealth = 100.0f };
|
||||||
|
}
|
||||||
|
|
||||||
|
[AfterTest]
|
||||||
|
public void CleanupTest()
|
||||||
|
{
|
||||||
|
_player?.Free();
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase]
|
||||||
|
public void TestCalculateGravityForce()
|
||||||
|
{
|
||||||
|
_player.Weight = 3.0f;
|
||||||
|
// gravity is 9.8f
|
||||||
|
AssertFloat(_player.CalculateGravityForce()).IsEqualApprox(29.4f, 0.001f);
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase]
|
||||||
|
public void TestIsPlayerInputtingForward()
|
||||||
|
{
|
||||||
|
// Test Keyboard Input
|
||||||
|
_player.InputDeviceChanged(false);
|
||||||
|
_player.OnInputMoveKeyboard(Vector3.Forward);
|
||||||
|
AssertBool(_player.IsPlayerInputtingForward()).IsTrue();
|
||||||
|
|
||||||
|
_player.OnInputMoveKeyboard(Vector3.Back);
|
||||||
|
AssertBool(_player.IsPlayerInputtingForward()).IsFalse();
|
||||||
|
|
||||||
|
// Test Gamepad Input
|
||||||
|
_player.InputDeviceChanged(true);
|
||||||
|
_player.OnInputMove(new Vector3(0, 0, -1));
|
||||||
|
AssertBool(_player.IsPlayerInputtingForward()).IsTrue();
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase]
|
||||||
|
public void TestSetVerticalVelocity()
|
||||||
|
{
|
||||||
|
_player.Velocity = new Vector3(1, 0, 2);
|
||||||
|
_player.SetVerticalVelocity(5.0f);
|
||||||
|
AssertVector(_player.Velocity).IsEqual(new Vector3(1, 5, 2));
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase]
|
||||||
|
public void TestComputeHVelocityGround()
|
||||||
|
{
|
||||||
|
_player.Velocity = Vector3.Zero;
|
||||||
|
_player.AccelerationFloor = 10.0f;
|
||||||
|
|
||||||
|
float delta = 0.1f;
|
||||||
|
Vector3 newVelocity = _player.ComputeHVelocity(delta, _player.AccelerationFloor, _player.DecelerationFloor, Vector3.Forward);
|
||||||
|
AssertVector(newVelocity).IsEqual(new Vector3(0, 0, -7.0f));
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase]
|
||||||
|
public void TestComputeHVelocityAir()
|
||||||
|
{
|
||||||
|
_player.Velocity = new Vector3(5, 0, 0);
|
||||||
|
_player.AccelerationAir = 2.0f;
|
||||||
|
_player.DecelerationAir = 2.0f;
|
||||||
|
|
||||||
|
float delta = 0.5f;
|
||||||
|
Vector3 newVelocity = _player.ComputeHVelocity(delta, _player.AccelerationAir, _player.DecelerationAir, Vector3.Zero);
|
||||||
|
|
||||||
|
AssertVector(newVelocity).IsEqual(Vector3.Zero);
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase]
|
||||||
|
public void TestReduceHealth()
|
||||||
|
{
|
||||||
|
var damageRecord = new DamageRecord(Vector3.Zero, new RDamage(25.0f, EDamageTypes.Normal));
|
||||||
|
_player.ReduceHealth(_player, damageRecord);
|
||||||
|
AssertFloat(_player.CHealth.CurrentHealth).IsEqual(75.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase]
|
||||||
|
public void TestEmpoweredActionsLeft()
|
||||||
|
{
|
||||||
|
var mockUi = new PlayerUi();
|
||||||
|
var dashIcons = new TextureRect[3] { new TextureRect(), new TextureRect(), new TextureRect() };
|
||||||
|
mockUi._dashIcons = dashIcons;
|
||||||
|
|
||||||
|
_player.PlayerUi = mockUi;
|
||||||
|
|
||||||
|
_player.EmpoweredActionsLeft = 2;
|
||||||
|
AssertInt(_player.EmpoweredActionsLeft).IsEqual(2);
|
||||||
|
AssertBool(dashIcons[0].Visible).IsTrue();
|
||||||
|
AssertBool(dashIcons[1].Visible).IsTrue();
|
||||||
|
AssertBool(dashIcons[2].Visible).IsFalse();
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase]
|
||||||
|
public void TestDashCooldownTimeout()
|
||||||
|
{
|
||||||
|
_player._canDash = false;
|
||||||
|
_player.DashCooldownTimeout();
|
||||||
|
AssertBool(_player._canDash).IsTrue();
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase]
|
||||||
|
public void TestGetInputLocalHDirection()
|
||||||
|
{
|
||||||
|
_player.InputDeviceChanged(false);
|
||||||
|
_player.OnInputMoveKeyboard(new Vector3(1, 0, 1));
|
||||||
|
|
||||||
|
Vector3 expected = new Vector3(1, 0, 1).Normalized();
|
||||||
|
AssertVector(_player.GetInputLocalHDirection()).IsEqualApprox(expected, new Vector3(0.001f, 0.001f, 0.001f));
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase]
|
||||||
|
public void TestComputeKnockback()
|
||||||
|
{
|
||||||
|
var cKnockback = new CKnockback();
|
||||||
|
cKnockback.RKnockback = new RKnockback(10.0f);
|
||||||
|
_player.CKnockback = cKnockback;
|
||||||
|
|
||||||
|
var damageRecord = new DamageRecord(new Vector3(10, 0, 0), new RDamage(0, EDamageTypes.Normal));
|
||||||
|
var knockbackRecord = new KnockbackRecord(damageRecord, 1.0f);
|
||||||
|
|
||||||
|
_player.GlobalPosition = Vector3.Zero;
|
||||||
|
cKnockback.GlobalPosition = Vector3.Zero;
|
||||||
|
|
||||||
|
_player.RegisterKnockback(knockbackRecord);
|
||||||
|
|
||||||
|
Vector3 knockback = cKnockback.ComputeKnockback();
|
||||||
|
AssertVector(knockback).IsEqual(new Vector3(-10, 0, 0));
|
||||||
|
}
|
||||||
|
}
|
||||||
1
tests/player/PlayerControllerUnitTest.cs.uid
Normal file
1
tests/player/PlayerControllerUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://kmphtu0ovixi
|
||||||
51
tests/player/WeaponSystemUnitTest.cs
Normal file
51
tests/player/WeaponSystemUnitTest.cs
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
using Godot;
|
||||||
|
using GdUnit4;
|
||||||
|
using static GdUnit4.Assertions;
|
||||||
|
using Movementtests.systems;
|
||||||
|
using Movementtests.systems.damage;
|
||||||
|
|
||||||
|
namespace Movementtests.tests;
|
||||||
|
|
||||||
|
[TestSuite, RequireGodotRuntime]
|
||||||
|
public class WeaponSystemUnitTest
|
||||||
|
{
|
||||||
|
private WeaponSystem _weapon;
|
||||||
|
|
||||||
|
[BeforeTest]
|
||||||
|
public void SetupTest()
|
||||||
|
{
|
||||||
|
_weapon = new WeaponSystem();
|
||||||
|
_weapon.RDamage = new RDamage(5.0f, EDamageTypes.Normal);
|
||||||
|
|
||||||
|
_weapon.WeaponMesh = new MeshInstance3D();
|
||||||
|
_weapon.AddChild(_weapon.WeaponMesh);
|
||||||
|
_weapon.WeaponLocationIndicator = new MeshInstance3D();
|
||||||
|
_weapon.AddChild(_weapon.WeaponLocationIndicator);
|
||||||
|
}
|
||||||
|
|
||||||
|
[AfterTest]
|
||||||
|
public void CleanupTest()
|
||||||
|
{
|
||||||
|
_weapon?.Free();
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase]
|
||||||
|
public void TestWeaponLeftAndBackVisibility()
|
||||||
|
{
|
||||||
|
_weapon.Visible = false;
|
||||||
|
|
||||||
|
_weapon.WeaponLeft();
|
||||||
|
AssertBool(_weapon.Visible).IsTrue();
|
||||||
|
|
||||||
|
_weapon.WeaponBack();
|
||||||
|
AssertBool(_weapon.Visible).IsFalse();
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase]
|
||||||
|
public void TestThrowWeaponOnCurveSetsUnfrozen()
|
||||||
|
{
|
||||||
|
_weapon.Freeze = true;
|
||||||
|
_weapon.ThrowWeaponOnCurve();
|
||||||
|
AssertBool(_weapon.Freeze).IsFalse();
|
||||||
|
}
|
||||||
|
}
|
||||||
1
tests/player/WeaponSystemUnitTest.cs.uid
Normal file
1
tests/player/WeaponSystemUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://vkv8aderakcb
|
||||||
Reference in New Issue
Block a user