testing ci
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Export (push) Failing after 7s
Create tag and build when new code gets to main / Test (push) Failing after 6m21s

This commit is contained in:
2026-01-28 12:34:26 +01:00
parent 55b877226e
commit a4835eeb3c

View File

@@ -14,43 +14,82 @@ env:
ITCHIO_GAMEID: MovementTests
jobs:
# BumpTag:
# runs-on: ubuntu-latest
# outputs:
# tag_name: ${{ steps.bump-tag.outputs.new_tag }}
# steps:
# - name: Check out repository code
# uses: actions/checkout@v4
# with:
# lfs: false
# - name: Remove buggy pre-push hook
# run: |
# rm -f .git/hooks/pre-push
# - name: Bump version and push tag
# id: bump-tag
# uses: anothrNick/github-tag-action@v1
# env:
# GITHUB_TOKEN: ${{ secrets.TOKEN }}
# GIT_API_TAGGING: false
# WITH_V: true
# PRERELEASE: false
# INITIAL_VERSION: 0.1.0
# DEFAULT_BUMP: patch
BumpTag:
runs-on: ubuntu-latest
outputs:
tag_name: ${{ steps.bump-tag.outputs.new_tag }}
steps:
- name: Check out repository code
uses: actions/checkout@v4
with:
lfs: false
- name: Remove buggy pre-push hook
run: |
rm -f .git/hooks/pre-push
- name: Bump version and push tag
id: bump-tag
uses: anothrNick/github-tag-action@v1
env:
GITHUB_TOKEN: ${{ secrets.TOKEN }}
GIT_API_TAGGING: false
WITH_V: true
PRERELEASE: false
INITIAL_VERSION: 0.1.0
DEFAULT_BUMP: patch
# Test:
# runs-on: ubuntu-latest
# env:
# RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
# steps:
Test:
runs-on: godot
env:
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
steps:
# - name: Install node, xvfb and curl
# run: |
# apt update && apt -y install curl nodejs xvfb
#
# - name: Checkout
# uses: actions/checkout@v3
# with:
# lfs: false
#
- name: Checkout
uses: actions/checkout@v6
with:
lfs: true
- name: Run tests
uses: godot-gdunit-labs/gdUnit4-action@v1
with:
godot-version: ${GODOT_VERSION}
godot-net: true
godot-force-mono: true
dotnet-version: 'net9.0'
paths: |
res://tests/
timeout: 1
publish-report: false
upload-report: false
- name: Upload test report
uses: actions/upload-artifact@v3-node20
with:
name: Test Report
path: ${{ github.workspace }}/reports/test-result.html
Export:
runs-on: godot
env:
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
# needs:
# - BumpTag
# - Test # Wait for tests to finish
container:
image: barichello/godot-ci:mono-4.6
steps:
# - name: Install node, curl and zip
# run: |
# apt update && apt -y install curl zip nodejs
- name: Checkout
uses: actions/checkout@v6
with:
lfs: true
# - name: Checkout LFS
# run: |
# UrlBase=$GITHUB_SERVER_URL; \
@@ -65,60 +104,6 @@ jobs:
# /usr/bin/git lfs checkout
# /usr/bin/git add .
# /usr/bin/git reset --hard
#
# - name: Run tests
# uses: godot-gdunit-labs/gdUnit4-action@v1
# with:
# godot-version: ${GODOT_VERSION}
# godot-net: true
# godot-force-mono: true
# dotnet-version: 'net9.0'
# paths: |
# res://tests/
# timeout: 1
# publish-report: false
# upload-report: false
#
# - name: Upload test report
# uses: actions/upload-artifact@v3-node20
# with:
# name: Test Report
# path: ${{ github.workspace }}/reports/test-result.html
Export:
runs-on: ubuntu-latest
env:
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
# needs:
# - BumpTag
# - Test # Wait for tests to finish
container:
image: barichello/godot-ci:mono-4.6
steps:
- name: Install node, curl and zip
run: |
apt update && apt -y install curl zip nodejs
- name: Checkout
uses: actions/checkout@v3
with:
lfs: false
- name: Checkout LFS
run: |
UrlBase=$GITHUB_SERVER_URL; \
UrlLfsBase=$UrlBase/${{ gitea.repository }}.git/info/lfs/objects; \
Auth=`/usr/bin/git config --get --local http.$UrlBase/.extraheader`; \
/usr/bin/git config --local http.${UrlLfsBase}/batch.extraheader "$Auth"; \
/usr/bin/git config --local http.${UrlLfsBase}/.extraheader ''
git config --local lfs.transfer.maxretries 1
/usr/bin/git lfs fetch origin refs/remotes/origin/${{ gitea.ref_name }}
/usr/bin/git lfs checkout
/usr/bin/git add .
/usr/bin/git reset --hard
# - name: Checkout
# uses: actions/checkout@v6
@@ -139,9 +124,10 @@ jobs:
# run: |
# rm -rf ${{ gitea.workspace }}/addons/gdunit4
- uses: actions/setup-dotnet@v3
- uses: actions/setup-dotnet@v5
with:
dotnet-version: '9.x'
- name: Import resources and build solution
run: |
godot --headless --editor --build-solutions --quit --import --path $PWD
@@ -151,12 +137,12 @@ jobs:
mkdir -v -p build/windows
godot --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows
# - name: Upload to Itch
# uses: KikimoraGames/itch-publish@v0.0.3
# with:
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
# itchUsername: ${{ env.ITCHIO_USERNAME }}
# itchGameId: ${{ env.ITCHIO_GAMEID }}
# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
# gameData: Windows.zip
# buildChannel: windows
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: 0.1.0 # ${{ needs.BumpTag.outputs.tag_name }}
gameData: Windows.zip
buildChannel: windows