knockback forge implemented

This commit is contained in:
2026-05-04 16:22:30 +02:00
parent b2b7baffe8
commit a139990390
21 changed files with 194 additions and 70 deletions

View File

@@ -1,13 +1,14 @@
using Godot;
using System;
using Movementtests.interfaces;
namespace Movementtests.scenes.components.knockback;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_wind.png")]
public partial class CKnockback : Node3D, IKnockbackable
{
[Export] public RKnockback RKnockback { get; set;} = null!;
private KnockbackRecord _knockbackRecord = null!;
private KnockbackRecord? _knockbackRecord;
public void RegisterKnockback(KnockbackRecord knockbackRecord)
{
@@ -18,9 +19,8 @@ public partial class CKnockback : Node3D, IKnockbackable
{
if (_knockbackRecord == null) return Vector3.Zero;
var knockbackDirection = GlobalPosition - _knockbackRecord.DamageRecord.SourceLocation;
var finalKnockback = knockbackDirection.Normalized() * RKnockback.Modifier * _knockbackRecord.ForceMultiplier;
_knockbackRecord = null!;
var finalKnockback = _knockbackRecord.Direction.Normalized() * RKnockback.Modifier * _knockbackRecord.ForceMultiplier;
_knockbackRecord = null;
return finalKnockback;
}
}
}

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@@ -1,16 +1,12 @@
using Godot;
using System;
using Movementtests.interfaces;
namespace Movementtests.scenes.components.knockback;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_wind.png")]
public partial class RKnockback : Resource
public partial class RKnockback(float modifier) : Resource
{
[Export]
public float Modifier { get; set;}
public float Modifier { get; set;} = modifier;
public RKnockback() : this(1.0f) {}
public RKnockback(float modifier)
{
Modifier = modifier;
}
}
}

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@@ -13,6 +13,7 @@ using Gamesmiths.Forge.Statescript;
using Gamesmiths.Forge.Tags;
using Godot;
using Movementtests.interfaces;
using Movementtests.scenes.components.knockback;
using Movementtests.systems;
using Movementtests.tools;
using Movementtests.tools.calculators;
@@ -165,9 +166,15 @@ public partial class Enemy : CharacterBody3D,
Events.Subscribe(Tag.RequestTag(TagsManager, "events.combat.hit"),
data => {GD.Print("Hit!");});
Events.Subscribe<DamageDone>(Tag.RequestTag(TagsManager, "events.combat.damage"), OnDamageReceived);
Events.Subscribe<KnockbackDone>(Tag.RequestTag(TagsManager, "events.combat.knockback_received"), OnKnockbackReceived);
Events.Subscribe(Tag.RequestTag(TagsManager, "events.combat.death"), OnDeath);
}
public void OnKnockbackReceived(EventData<KnockbackDone> data)
{
RegisterKnockback(new KnockbackRecord(data.Payload.knockbackDirection, data.EventMagnitude));
}
public void SetupSignals()
{
// Anonymous function call to erase return values of ReduceHealth

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@@ -4,5 +4,5 @@
[resource]
script = ExtResource("1_yq03x")
Modifier = 20.0
Modifier = 2.0
metadata/_custom_type_script = "uid://b44cse62qru7j"

View File

@@ -4,5 +4,5 @@
[resource]
script = ExtResource("1_vdia8")
Modifier = 30.0
Modifier = 1.0
metadata/_custom_type_script = "uid://b44cse62qru7j"

View File

@@ -4,7 +4,7 @@
[resource]
script = ExtResource("1_hsy8g")
Speed = 5.0
Acceleration = 3.0
Speed = 4.0
Acceleration = 1.0
GravityModifier = 5.0
metadata/_custom_type_script = "uid://dtpxijlnb2c5"

View File

@@ -26,6 +26,7 @@ using Movementtests.interfaces;
using Movementtests.systems;
using Movementtests.player_controller.Scripts;
using Movementtests.managers;
using Movementtests.scenes.components.knockback;
using Movementtests.tools;
using Movementtests.tools.calculators;
using RustyOptions;
@@ -150,7 +151,7 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
public float AimAssistReductionStartDistance { get; set; } = 10f;
[ExportGroup("Damage")] [Export] public RDamage RDamage { get; set; } = null!;
[Export] public RKnockback? RKnockback { get; set; } = null!;
[Export] public RKnockback? RKnockback { get; set; }
[ExportGroup("Targeting")]
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
@@ -2555,7 +2556,7 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
public void ManualKnockback()
{
Velocity = -_dashDirection*RKnockback.Modifier;
Velocity = -_dashDirection*RKnockback!.Modifier;
}
public static Vector3 ComputePositionAfterTargetedDash(Vector3 targetLocation, Vector3 targetHitLocation)
@@ -2625,14 +2626,13 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
if (_hitAbilityHandle is null) return;
if (!_hitAbilityHandle.CanActivate(out _)) return;
foreach (var entity in _hitEnemies)
{
// TODO: WTF why doesn't health move
// GD.Print(entity.Attributes["EnemyAttributeSet.Health"].CurrentValue);
_hitAbilityHandle.Activate(out _, entity);
_hitAbilityHandle.Activate(out var flags, entity);
}
_hitEnemies.Clear();
_hitAbilityHandle.Cancel();
HeadSystem.OnHitTarget();
_audioStream.SwitchToClipByName("hits");