enemies can move, also changed and named a few collision layers
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@@ -37,8 +37,8 @@ stencil_outline_thickness = 0.1
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material = SubResource("StandardMaterial3D_m0v1h")
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[node name="Weapon" type="RigidBody3D"]
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collision_layer = 4
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collision_mask = 2
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collision_layer = 65536
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collision_mask = 256
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continuous_cd = true
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contact_monitor = true
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max_contacts_reported = 1
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