enemies can move, also changed and named a few collision layers
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@@ -69,10 +69,6 @@ transform = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994, 0, 0, 0)
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current = true
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fov = 90.0
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[node name="RayCast3D" type="RayCast3D" parent="CameraSmooth/Camera3D"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, -0.64723)
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visible = false
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[node name="CameraAnchor" type="Marker3D" parent="."]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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